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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
commit | 593723b7940ba72a786fc4c7366c56f9813d977b (patch) | |
tree | 4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/StateTracking/PlayerTracker.cs | |
parent | 4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff) | |
parent | 3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff) | |
download | SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.gz SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.bz2 SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/PlayerTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 3814e534..6a705e50 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,10 +1,12 @@ using System; using System.Collections.Generic; using System.Linq; +using StardewModdingAPI.Enums; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Locations; +using ChangeType = StardewModdingAPI.Events.ChangeType; namespace StardewModdingAPI.Framework.StateTracking { @@ -40,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking public IValueWatcher<int> MineLevelWatcher { get; } /// <summary>Tracks changes to the player's skill levels.</summary> - public IDictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> SkillWatchers { get; } + public IDictionary<SkillType, IValueWatcher<int>> SkillWatchers { get; } /********* @@ -57,14 +59,14 @@ namespace StardewModdingAPI.Framework.StateTracking // init trackers this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation); this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0); - this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> + this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>> { - [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), - [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), - [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), - [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), - [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), - [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) + [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), + [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), + [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), + [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), + [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), + [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) }; // track watchers for convenience @@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.StateTracking } /// <summary>Get the player skill levels which changed.</summary> - public IEnumerable<KeyValuePair<EventArgsLevelUp.LevelType, IValueWatcher<int>>> GetChangedSkills() + public IEnumerable<KeyValuePair<SkillType, IValueWatcher<int>>> GetChangedSkills() { return this.SkillWatchers.Where(p => p.Value.IsChanged); } |