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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-01 18:57:05 -0500 |
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committer | GitHub <noreply@github.com> | 2020-01-01 18:57:05 -0500 |
commit | 00932a335c86be1303ff6443b38d1db629b444fc (patch) | |
tree | 8376207a89b08b4e72c1bcbd46ecd3946e516e5c /src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs | |
parent | dca60f42b2048d6b0b27517b9e7686665e61e9c2 (diff) | |
parent | b6aef499d3c9b82d33c75039e0ed58c22618c426 (diff) | |
download | SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.tar.gz SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.tar.bz2 SMAPI-00932a335c86be1303ff6443b38d1db629b444fc.zip |
Merge pull request #686 from wartech0/chest-tracking
Add chest items changed event
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs index 7bcd9f82..f0fb9485 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -11,6 +11,13 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots internal class PlayerSnapshot { /********* + ** Fields + *********/ + /// <summary>An empty item list diff.</summary> + private readonly SnapshotItemListDiff EmptyItemListDiff = new SnapshotItemListDiff(new Item[0], new Item[0], new ItemStackSizeChange[0]); + + + /********* ** Accessors *********/ /// <summary>The player being tracked.</summary> @@ -27,7 +34,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots .ToDictionary(skill => skill, skill => new SnapshotDiff<int>()); /// <summary>Get a list of inventory changes.</summary> - public IEnumerable<ItemStackChange> InventoryChanges { get; private set; } + public SnapshotItemListDiff Inventory { get; private set; } /********* @@ -47,7 +54,11 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.Location.Update(watcher.LocationWatcher); foreach (var pair in this.Skills) pair.Value.Update(watcher.SkillWatchers[pair.Key]); - this.InventoryChanges = watcher.GetInventoryChanges().ToArray(); + + this.Inventory = watcher.TryGetInventoryChanges(out SnapshotItemListDiff itemChanges) + ? itemChanges + : this.EmptyItemListDiff; + } } } |