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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
index 0908b02a..6a24ec30 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
@@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
** Fields
*********/
/// <summary>An empty item list diff.</summary>
- private readonly SnapshotItemListDiff EmptyItemListDiff = new SnapshotItemListDiff(new Item[0], new Item[0], new ItemStackSizeChange[0]);
+ private readonly SnapshotItemListDiff EmptyItemListDiff = new(Array.Empty<Item>(), Array.Empty<Item>(), Array.Empty<ItemStackSizeChange>());
/*********
@@ -24,14 +24,14 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
public Farmer Player { get; }
/// <summary>The player's current location.</summary>
- public SnapshotDiff<GameLocation> Location { get; } = new SnapshotDiff<GameLocation>();
+ public SnapshotDiff<GameLocation> Location { get; } = new();
/// <summary>Tracks changes to the player's skill levels.</summary>
public IDictionary<SkillType, SnapshotDiff<int>> Skills { get; } =
Enum
.GetValues(typeof(SkillType))
.Cast<SkillType>()
- .ToDictionary(skill => skill, skill => new SnapshotDiff<int>());
+ .ToDictionary(skill => skill, _ => new SnapshotDiff<int>());
/// <summary>Get a list of inventory changes.</summary>
public SnapshotItemListDiff Inventory { get; private set; }
@@ -45,17 +45,18 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
public PlayerSnapshot(Farmer player)
{
this.Player = player;
+ this.Inventory = this.EmptyItemListDiff;
}
/// <summary>Update the tracked values.</summary>
/// <param name="watcher">The player watcher to snapshot.</param>
public void Update(PlayerTracker watcher)
{
- this.Location.Update(watcher.LocationWatcher);
- foreach (var pair in this.Skills)
- pair.Value.Update(watcher.SkillWatchers[pair.Key]);
+ this.Location.Update(watcher.LocationWatcher!);
+ foreach ((SkillType skill, var value) in this.Skills)
+ value.Update(watcher.SkillWatchers[skill]);
- this.Inventory = watcher.TryGetInventoryChanges(out SnapshotItemListDiff itemChanges)
+ this.Inventory = watcher.TryGetInventoryChanges(out SnapshotItemListDiff? itemChanges)
? itemChanges
: this.EmptyItemListDiff;
}