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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-31 17:32:46 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-31 17:32:46 -0500
commit6bf99f0f81582ab6d6212dc21e8c36686ceb5a35 (patch)
tree47c8436f813590b5fcd2d866250ccea5473f10a8 /src/SMAPI/Framework/StateTracking/Snapshots
parent0411dcf3db277ed0d3c9f0201b7554a7d61ed1e8 (diff)
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minor refactoring
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
index 62a56c84..4e08a1ac 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Buildings;
+using StardewValley.Objects;
using StardewValley.TerrainFeatures;
namespace StardewModdingAPI.Framework.StateTracking.Snapshots
@@ -36,7 +37,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>();
/// <summary>Tracks changed chest inventories.</summary>
- public IDictionary<StardewValley.Objects.Chest, ItemStackChange[]> ChestItems { get; } = new Dictionary<StardewValley.Objects.Chest, ItemStackChange[]>();
+ public IDictionary<Chest, ItemStackChange[]> ChestItems { get; } = new Dictionary<Chest, ItemStackChange[]>();
/*********
@@ -64,12 +65,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
// chest inventories
foreach (var pair in watcher.ChestWatchers)
{
- IEnumerable<ItemStackChange> temp = pair.Value.GetInventoryChanges();
- if (temp.Any())
- if (this.ChestItems.ContainsKey(pair.Value.Chest))
- this.ChestItems[pair.Value.Chest] = pair.Value.GetInventoryChanges().ToArray();
- else
- this.ChestItems.Add(pair.Value.Chest, pair.Value.GetInventoryChanges().ToArray());
+ ItemStackChange[] changes = pair.Value.GetInventoryChanges().ToArray();
+ if (changes.Length > 0)
+ this.ChestItems[pair.Value.Chest] = changes;
else
this.ChestItems.Remove(pair.Value.Chest);
}