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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-09 22:30:13 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-09 22:30:13 -0400 |
commit | 8f96a97f070d654764de3b138678d8f62707f485 (patch) | |
tree | 9a59953e01bfc27d0f124579ae897fabec46092f /src/SMAPI/Framework/StateTracking/Snapshots | |
parent | 7dd3e37dec6924b1acd3f3045aefe5ebc8f91e8f (diff) | |
parent | 60af28760a6edc509b16e7c62aa8b00ba9798793 (diff) | |
download | SMAPI-8f96a97f070d654764de3b138678d8f62707f485.tar.gz SMAPI-8f96a97f070d654764de3b138678d8f62707f485.tar.bz2 SMAPI-8f96a97f070d654764de3b138678d8f62707f485.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 6ae52fd0..6c9cc4f5 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots /// <summary>Tracks added or removed terrain features.</summary> public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + /// <summary>Tracks added or removed furniture.</summary> + public SnapshotListDiff<Furniture> Furniture { get; } = new SnapshotListDiff<Furniture>(); + /// <summary>Tracks changed chest inventories.</summary> public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>(); @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.Npcs.Update(watcher.NpcsWatcher); this.Objects.Update(watcher.ObjectsWatcher); this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + this.Furniture.Update(watcher.FurnitureWatcher); // chest inventories this.ChestItems.Clear(); |