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author | DiscipleOfEris <discipleoferis1@gmail.com> | 2021-05-26 11:50:49 -0700 |
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committer | DiscipleOfEris <discipleoferis1@gmail.com> | 2021-05-26 11:50:49 -0700 |
commit | b149e11338ba2dbaf030a70783d28b6be21ccf1e (patch) | |
tree | 4081de50a7af24d5892329167083f4de96ca6b4d /src/SMAPI/Framework/StateTracking/Snapshots | |
parent | 112b505118e65d2741a5cfebce44abd02742dd2f (diff) | |
download | SMAPI-b149e11338ba2dbaf030a70783d28b6be21ccf1e.tar.gz SMAPI-b149e11338ba2dbaf030a70783d28b6be21ccf1e.tar.bz2 SMAPI-b149e11338ba2dbaf030a70783d28b6be21ccf1e.zip |
Add `World.FurnitureListChanged` event
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well.
Fixes #778
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 6ae52fd0..6c9cc4f5 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots /// <summary>Tracks added or removed terrain features.</summary> public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + /// <summary>Tracks added or removed furniture.</summary> + public SnapshotListDiff<Furniture> Furniture { get; } = new SnapshotListDiff<Furniture>(); + /// <summary>Tracks changed chest inventories.</summary> public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>(); @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.Npcs.Update(watcher.NpcsWatcher); this.Objects.Update(watcher.ObjectsWatcher); this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + this.Furniture.Update(watcher.FurnitureWatcher); // chest inventories this.ChestItems.Clear(); |