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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-26 20:04:46 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-26 20:04:46 -0400 |
commit | ce84bbd9aed0942b3cff921cd6eea8095023bde9 (patch) | |
tree | a32b0cbef014a907479bc98cb3804e246623604f /src/SMAPI/Framework/StateTracking/Snapshots | |
parent | 112b505118e65d2741a5cfebce44abd02742dd2f (diff) | |
parent | 9d7b31afc45b89278f5a74697da51a47215d6592 (diff) | |
download | SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.gz SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.bz2 SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.zip |
Merge pull request #779 from DiscipleOfEris/develop
Add `World.FurnitureListChanged` event
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 6ae52fd0..6c9cc4f5 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots /// <summary>Tracks added or removed terrain features.</summary> public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + /// <summary>Tracks added or removed furniture.</summary> + public SnapshotListDiff<Furniture> Furniture { get; } = new SnapshotListDiff<Furniture>(); + /// <summary>Tracks changed chest inventories.</summary> public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>(); @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.Npcs.Update(watcher.NpcsWatcher); this.Objects.Update(watcher.ObjectsWatcher); this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + this.Furniture.Update(watcher.FurnitureWatcher); // chest inventories this.ChestItems.Clear(); |