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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
commit | 593723b7940ba72a786fc4c7366c56f9813d977b (patch) | |
tree | 4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs | |
parent | 4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff) | |
parent | 3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff) | |
download | SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.gz SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.bz2 SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs index d9090c08..5a259663 100644 --- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs +++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs @@ -1,6 +1,8 @@ +using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; +using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Buildings; @@ -18,10 +20,10 @@ namespace StardewModdingAPI.Framework.StateTracking private readonly ICollectionWatcher<GameLocation> LocationListWatcher; /// <summary>A lookup of the tracked locations.</summary> - private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(); + private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>()); /// <summary>A lookup of registered buildings and their indoor location.</summary> - private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>(); + private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>(new ObjectReferenceComparer<Building>()); /********* @@ -37,10 +39,10 @@ namespace StardewModdingAPI.Framework.StateTracking public IEnumerable<LocationTracker> Locations => this.LocationDict.Values; /// <summary>The locations removed since the last update.</summary> - public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>(); + public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>()); /// <summary>The locations added since the last update.</summary> - public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>(); + public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>()); /********* |