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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index e968d79c..817a6011 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -25,10 +25,10 @@ namespace StardewModdingAPI.Framework.StateTracking
private readonly ICollectionWatcher<GameLocation> VolcanoLocationListWatcher;
/// <summary>A lookup of the tracked locations.</summary>
- private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
+ private Dictionary<GameLocation, LocationTracker> LocationDict { get; } = new(new ObjectReferenceComparer<GameLocation>());
/// <summary>A lookup of registered buildings and their indoor location.</summary>
- private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>(new ObjectReferenceComparer<Building>());
+ private readonly Dictionary<Building, GameLocation?> BuildingIndoors = new(new ObjectReferenceComparer<Building>());
/*********
@@ -99,10 +99,9 @@ namespace StardewModdingAPI.Framework.StateTracking
}
// detect building interiors changed (e.g. construction completed)
- foreach (KeyValuePair<Building, GameLocation> pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
+ foreach ((Building building, GameLocation? oldIndoors) in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
{
- GameLocation oldIndoors = pair.Value;
- GameLocation newIndoors = pair.Key.indoors.Value;
+ GameLocation? newIndoors = building.indoors.Value;
if (oldIndoors != null)
this.Added.Add(oldIndoors);
@@ -187,19 +186,19 @@ namespace StardewModdingAPI.Framework.StateTracking
****/
/// <summary>Add the given building.</summary>
/// <param name="building">The building to add.</param>
- public void Add(Building building)
+ public void Add(Building? building)
{
if (building == null)
return;
- GameLocation indoors = building.indoors.Value;
+ GameLocation? indoors = building.indoors.Value;
this.BuildingIndoors[building] = indoors;
this.Add(indoors);
}
/// <summary>Add the given location.</summary>
/// <param name="location">The location to add.</param>
- public void Add(GameLocation location)
+ public void Add(GameLocation? location)
{
if (location == null)
return;
@@ -218,7 +217,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Remove the given building.</summary>
/// <param name="building">The building to remove.</param>
- public void Remove(Building building)
+ public void Remove(Building? building)
{
if (building == null)
return;
@@ -229,12 +228,12 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Remove the given location.</summary>
/// <param name="location">The location to remove.</param>
- public void Remove(GameLocation location)
+ public void Remove(GameLocation? location)
{
if (location == null)
return;
- if (this.LocationDict.TryGetValue(location, out LocationTracker watcher))
+ if (this.LocationDict.TryGetValue(location, out LocationTracker? watcher))
{
// track change
this.Removed.Add(location);