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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
commita3f21685049cabf2d824c8060dc0b1de47e9449e (patch)
treead9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Framework/StateTracking
parent6521df7b131924835eb797251c1e956fae0d6e13 (diff)
parent277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking')
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs37
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs35
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs5
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs35
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs59
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs53
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs66
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs52
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs7
10 files changed, 301 insertions, 50 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
index 6550f950..32ec8c7e 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
this.AssertNotDisposed();
- // optimise for zero items
+ // optimize for zero items
if (this.CurrentValues.Count == 0)
{
if (this.LastValues.Count > 0)
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
new file mode 100644
index 00000000..30e6274f
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
@@ -0,0 +1,37 @@
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
+{
+ /// <summary>A collection watcher which never changes.</summary>
+ /// <typeparam name="TValue">The value type within the collection.</typeparam>
+ internal class ImmutableCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A singleton collection watcher instance.</summary>
+ public static ImmutableCollectionWatcher<TValue> Instance { get; } = new ImmutableCollectionWatcher<TValue>();
+
+ /// <summary>Whether the collection changed since the last reset.</summary>
+ public bool IsChanged { get; } = false;
+
+ /// <summary>The values added since the last reset.</summary>
+ public IEnumerable<TValue> Added { get; } = new TValue[0];
+
+ /// <summary>The values removed since the last reset.</summary>
+ public IEnumerable<TValue> Removed { get; } = new TValue[0];
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Update the current value if needed.</summary>
+ public void Update() { }
+
+ /// <summary>Set the current value as the baseline.</summary>
+ public void Reset() { }
+
+ /// <summary>Stop watching the field and release all references.</summary>
+ public override void Dispose() { }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
index 8301351e..314ff7f5 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
@@ -12,10 +12,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Public methods
*********/
+ /****
+ ** Values
+ ****/
/// <summary>Get a watcher which compares values using their <see cref="object.Equals(object)"/> method. This method should only be used when <see cref="ForEquatable{T}"/> won't work, since this doesn't validate whether they're comparable.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForGenericEquality<T>(Func<T> getValue) where T : struct
+ public static IValueWatcher<T> ForGenericEquality<T>(Func<T> getValue) where T : struct
{
return new ComparableWatcher<T>(getValue, new GenericEqualsComparer<T>());
}
@@ -23,7 +26,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher for an <see cref="IEquatable{T}"/> value.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForEquatable<T>(Func<T> getValue) where T : IEquatable<T>
+ public static IValueWatcher<T> ForEquatable<T>(Func<T> getValue) where T : IEquatable<T>
{
return new ComparableWatcher<T>(getValue, new EquatableComparer<T>());
}
@@ -31,15 +34,27 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher which detects when an object reference changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForReference<T>(Func<T> getValue)
+ public static IValueWatcher<T> ForReference<T>(Func<T> getValue)
{
return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>());
}
+ /// <summary>Get a watcher for a net collection.</summary>
+ /// <typeparam name="T">The value type.</typeparam>
+ /// <typeparam name="TSelf">The net field instance type.</typeparam>
+ /// <param name="field">The net collection.</param>
+ public static IValueWatcher<T> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
+ {
+ return new NetValueWatcher<T, TSelf>(field);
+ }
+
+ /****
+ ** Collections
+ ****/
/// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
- public static ComparableListWatcher<T> ForReferenceList<T>(ICollection<T> collection)
+ public static ICollectionWatcher<T> ForReferenceList<T>(ICollection<T> collection)
{
return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>());
}
@@ -47,24 +62,22 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher for an observable collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
- public static ObservableCollectionWatcher<T> ForObservableCollection<T>(ObservableCollection<T> collection)
+ public static ICollectionWatcher<T> ForObservableCollection<T>(ObservableCollection<T> collection)
{
return new ObservableCollectionWatcher<T>(collection);
}
- /// <summary>Get a watcher for a net collection.</summary>
+ /// <summary>Get a watcher for a collection that never changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
- /// <typeparam name="TSelf">The net field instance type.</typeparam>
- /// <param name="field">The net collection.</param>
- public static NetValueWatcher<T, TSelf> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
+ public static ICollectionWatcher<T> ForImmutableCollection<T>()
{
- return new NetValueWatcher<T, TSelf>(field);
+ return ImmutableCollectionWatcher<T>.Instance;
}
/// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The net collection.</param>
- public static NetCollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) where T : class, INetObject<INetSerializable>
+ public static ICollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) where T : class, INetObject<INetSerializable>
{
return new NetCollectionWatcher<T>(collection);
}
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index 2249e41b..1f479e12 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -1,5 +1,4 @@
using System.Collections.Generic;
-using System.Collections.ObjectModel;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
@@ -59,9 +58,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Location = location;
// init watchers
- this.BuildingsWatcher = location is BuildableGameLocation buildableLocation
- ? WatcherFactory.ForNetCollection(buildableLocation.buildings)
- : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>());
+ this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : WatcherFactory.ForImmutableCollection<Building>();
this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris);
this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures);
this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters);
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index abb4fa24..6302a889 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -5,7 +5,6 @@ using StardewModdingAPI.Enums;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
using StardewValley;
-using StardewValley.Locations;
using ChangeType = StardewModdingAPI.Events.ChangeType;
namespace StardewModdingAPI.Framework.StateTracking
@@ -38,9 +37,6 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>The player's current location.</summary>
public IValueWatcher<GameLocation> LocationWatcher { get; }
- /// <summary>The player's current mine level.</summary>
- public IValueWatcher<int> MineLevelWatcher { get; }
-
/// <summary>Tracks changes to the player's skill levels.</summary>
public IDictionary<SkillType, IValueWatcher<int>> SkillWatchers { get; }
@@ -58,7 +54,6 @@ namespace StardewModdingAPI.Framework.StateTracking
// init trackers
this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
- this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>>
{
[SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
@@ -70,11 +65,7 @@ namespace StardewModdingAPI.Framework.StateTracking
};
// track watchers for convenience
- this.Watchers.AddRange(new IWatcher[]
- {
- this.LocationWatcher,
- this.MineLevelWatcher
- });
+ this.Watchers.Add(this.LocationWatcher);
this.Watchers.AddRange(this.SkillWatchers.Values);
}
@@ -124,30 +115,6 @@ namespace StardewModdingAPI.Framework.StateTracking
}
}
- /// <summary>Get the player skill levels which changed.</summary>
- public IEnumerable<KeyValuePair<SkillType, IValueWatcher<int>>> GetChangedSkills()
- {
- return this.SkillWatchers.Where(p => p.Value.IsChanged);
- }
-
- /// <summary>Get the player's new location if it changed.</summary>
- /// <param name="location">The player's current location.</param>
- /// <returns>Returns whether it changed.</returns>
- public bool TryGetNewLocation(out GameLocation location)
- {
- location = this.LocationWatcher.CurrentValue;
- return this.LocationWatcher.IsChanged;
- }
-
- /// <summary>Get the player's new mine level if it changed.</summary>
- /// <param name="mineLevel">The player's current mine level.</param>
- /// <returns>Returns whether it changed.</returns>
- public bool TryGetNewMineLevel(out int mineLevel)
- {
- mineLevel = this.MineLevelWatcher.CurrentValue;
- return this.MineLevelWatcher.IsChanged;
- }
-
/// <summary>Stop watching the player fields and release all references.</summary>
public void Dispose()
{
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
new file mode 100644
index 00000000..d3029540
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -0,0 +1,59 @@
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using StardewValley;
+using StardewValley.Buildings;
+using StardewValley.TerrainFeatures;
+
+namespace StardewModdingAPI.Framework.StateTracking.Snapshots
+{
+ /// <summary>A frozen snapshot of a tracked game location.</summary>
+ internal class LocationSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The tracked location.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>Tracks added or removed buildings.</summary>
+ public SnapshotListDiff<Building> Buildings { get; } = new SnapshotListDiff<Building>();
+
+ /// <summary>Tracks added or removed debris.</summary>
+ public SnapshotListDiff<Debris> Debris { get; } = new SnapshotListDiff<Debris>();
+
+ /// <summary>Tracks added or removed large terrain features.</summary>
+ public SnapshotListDiff<LargeTerrainFeature> LargeTerrainFeatures { get; } = new SnapshotListDiff<LargeTerrainFeature>();
+
+ /// <summary>Tracks added or removed NPCs.</summary>
+ public SnapshotListDiff<NPC> Npcs { get; } = new SnapshotListDiff<NPC>();
+
+ /// <summary>Tracks added or removed objects.</summary>
+ public SnapshotListDiff<KeyValuePair<Vector2, Object>> Objects { get; } = new SnapshotListDiff<KeyValuePair<Vector2, Object>>();
+
+ /// <summary>Tracks added or removed terrain features.</summary>
+ public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="location">The tracked location.</param>
+ public LocationSnapshot(GameLocation location)
+ {
+ this.Location = location;
+ }
+
+ /// <summary>Update the tracked values.</summary>
+ /// <param name="watcher">The watcher to snapshot.</param>
+ public void Update(LocationTracker watcher)
+ {
+ this.Buildings.Update(watcher.BuildingsWatcher);
+ this.Debris.Update(watcher.DebrisWatcher);
+ this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher);
+ this.Npcs.Update(watcher.NpcsWatcher);
+ this.Objects.Update(watcher.ObjectsWatcher);
+ this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
new file mode 100644
index 00000000..7bcd9f82
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
@@ -0,0 +1,53 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Enums;
+using StardewModdingAPI.Events;
+using StardewValley;
+
+namespace StardewModdingAPI.Framework.StateTracking.Snapshots
+{
+ /// <summary>A frozen snapshot of a tracked player.</summary>
+ internal class PlayerSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player being tracked.</summary>
+ public Farmer Player { get; }
+
+ /// <summary>The player's current location.</summary>
+ public SnapshotDiff<GameLocation> Location { get; } = new SnapshotDiff<GameLocation>();
+
+ /// <summary>Tracks changes to the player's skill levels.</summary>
+ public IDictionary<SkillType, SnapshotDiff<int>> Skills { get; } =
+ Enum
+ .GetValues(typeof(SkillType))
+ .Cast<SkillType>()
+ .ToDictionary(skill => skill, skill => new SnapshotDiff<int>());
+
+ /// <summary>Get a list of inventory changes.</summary>
+ public IEnumerable<ItemStackChange> InventoryChanges { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="player">The player being tracked.</param>
+ public PlayerSnapshot(Farmer player)
+ {
+ this.Player = player;
+ }
+
+ /// <summary>Update the tracked values.</summary>
+ /// <param name="watcher">The player watcher to snapshot.</param>
+ public void Update(PlayerTracker watcher)
+ {
+ this.Location.Update(watcher.LocationWatcher);
+ foreach (var pair in this.Skills)
+ pair.Value.Update(watcher.SkillWatchers[pair.Key]);
+ this.InventoryChanges = watcher.GetInventoryChanges().ToArray();
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs
new file mode 100644
index 00000000..cf51e040
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs
@@ -0,0 +1,66 @@
+using Microsoft.Xna.Framework;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Framework.StateTracking.Snapshots
+{
+ /// <summary>A frozen snapshot of the game state watchers.</summary>
+ internal class WatcherSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Tracks changes to the window size.</summary>
+ public SnapshotDiff<Point> WindowSize { get; } = new SnapshotDiff<Point>();
+
+ /// <summary>Tracks changes to the current player.</summary>
+ public PlayerSnapshot CurrentPlayer { get; private set; }
+
+ /// <summary>Tracks changes to the time of day (in 24-hour military format).</summary>
+ public SnapshotDiff<int> Time { get; } = new SnapshotDiff<int>();
+
+ /// <summary>Tracks changes to the save ID.</summary>
+ public SnapshotDiff<ulong> SaveID { get; } = new SnapshotDiff<ulong>();
+
+ /// <summary>Tracks changes to the game's locations.</summary>
+ public WorldLocationsSnapshot Locations { get; } = new WorldLocationsSnapshot();
+
+ /// <summary>Tracks changes to <see cref="Game1.activeClickableMenu"/>.</summary>
+ public SnapshotDiff<IClickableMenu> ActiveMenu { get; } = new SnapshotDiff<IClickableMenu>();
+
+ /// <summary>Tracks changes to the cursor position.</summary>
+ public SnapshotDiff<ICursorPosition> Cursor { get; } = new SnapshotDiff<ICursorPosition>();
+
+ /// <summary>Tracks changes to the mouse wheel scroll.</summary>
+ public SnapshotDiff<int> MouseWheelScroll { get; } = new SnapshotDiff<int>();
+
+ /// <summary>Tracks changes to the content locale.</summary>
+ public SnapshotDiff<LocalizedContentManager.LanguageCode> Locale { get; } = new SnapshotDiff<LocalizedContentManager.LanguageCode>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Update the tracked values.</summary>
+ /// <param name="watchers">The watchers to snapshot.</param>
+ public void Update(WatcherCore watchers)
+ {
+ // update player instance
+ if (watchers.CurrentPlayerTracker == null)
+ this.CurrentPlayer = null;
+ else if (watchers.CurrentPlayerTracker.Player != this.CurrentPlayer?.Player)
+ this.CurrentPlayer = new PlayerSnapshot(watchers.CurrentPlayerTracker.Player);
+
+ // update snapshots
+ this.WindowSize.Update(watchers.WindowSizeWatcher);
+ this.Locale.Update(watchers.LocaleWatcher);
+ this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker);
+ this.Time.Update(watchers.TimeWatcher);
+ this.SaveID.Update(watchers.SaveIdWatcher);
+ this.Locations.Update(watchers.LocationsWatcher);
+ this.ActiveMenu.Update(watchers.ActiveMenuWatcher);
+ this.Cursor.Update(watchers.CursorWatcher);
+ this.MouseWheelScroll.Update(watchers.MouseWheelScrollWatcher);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
new file mode 100644
index 00000000..73ed2d8f
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
@@ -0,0 +1,52 @@
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Framework.StateTracking.Comparers;
+using StardewValley;
+
+namespace StardewModdingAPI.Framework.StateTracking.Snapshots
+{
+ /// <summary>A frozen snapshot of the tracked game locations.</summary>
+ internal class WorldLocationsSnapshot
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>A map of tracked locations.</summary>
+ private readonly Dictionary<GameLocation, LocationSnapshot> LocationsDict = new Dictionary<GameLocation, LocationSnapshot>(new ObjectReferenceComparer<GameLocation>());
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Tracks changes to the location list.</summary>
+ public SnapshotListDiff<GameLocation> LocationList { get; } = new SnapshotListDiff<GameLocation>();
+
+ /// <summary>The tracked locations.</summary>
+ public IEnumerable<LocationSnapshot> Locations => this.LocationsDict.Values;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Update the tracked values.</summary>
+ /// <param name="watcher">The watcher to snapshot.</param>
+ public void Update(WorldLocationsTracker watcher)
+ {
+ // update location list
+ this.LocationList.Update(watcher.IsLocationListChanged, watcher.Added, watcher.Removed);
+
+ // remove missing locations
+ foreach (var key in this.LocationsDict.Keys.Where(key => !watcher.HasLocationTracker(key)).ToArray())
+ this.LocationsDict.Remove(key);
+
+ // update locations
+ foreach (LocationTracker locationWatcher in watcher.Locations)
+ {
+ if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot))
+ this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location);
+
+ snapshot.Update(locationWatcher);
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index f09c69c1..303a4f3a 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -117,6 +117,13 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Reset();
}
+ /// <summary>Get whether the given location is tracked.</summary>
+ /// <param name="location">The location to check.</param>
+ public bool HasLocationTracker(GameLocation location)
+ {
+ return this.LocationDict.ContainsKey(location);
+ }
+
/// <summary>Stop watching the player fields and release all references.</summary>
public void Dispose()
{