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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-04 23:16:13 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-04 23:49:09 -0500
commitdad67e213e68eb85c534d7c1c4035dfde90ff822 (patch)
treec041f2e3ae3e3d648709c0c57e2e91fc3967b708 /src/SMAPI/Framework/StateTracking
parente8ae2d627d59f9cd28d797d2178b7acdead5ace1 (diff)
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fix world events in the mines (#603)
Diffstat (limited to 'src/SMAPI/Framework/StateTracking')
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs82
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs8
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs50
3 files changed, 125 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
new file mode 100644
index 00000000..95e9ef16
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -0,0 +1,82 @@
+using System.Collections.Generic;
+using System.Linq;
+
+namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
+{
+ /// <summary>A watcher which detects changes to a collection of values using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
+ internal class ComparableListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The collection to watch.</summary>
+ private readonly ICollection<TValue> CurrentValues;
+
+ /// <summary>The values during the previous update.</summary>
+ private HashSet<TValue> LastValues;
+
+ /// <summary>The pairs added since the last reset.</summary>
+ private readonly List<TValue> AddedImpl = new List<TValue>();
+
+ /// <summary>The pairs demoved since the last reset.</summary>
+ private readonly List<TValue> RemovedImpl = new List<TValue>();
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether the value changed since the last reset.</summary>
+ public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
+
+ /// <summary>The values added since the last reset.</summary>
+ public IEnumerable<TValue> Added => this.AddedImpl;
+
+ /// <summary>The values removed since the last reset.</summary>
+ public IEnumerable<TValue> Removed => this.RemovedImpl;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="values">The collection to watch.</param>
+ /// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
+ public ComparableListWatcher(ICollection<TValue> values, IEqualityComparer<TValue> comparer)
+ {
+ this.CurrentValues = values;
+ this.LastValues = new HashSet<TValue>(comparer);
+ }
+
+ /// <summary>Update the current value if needed.</summary>
+ public void Update()
+ {
+ this.AssertNotDisposed();
+
+ // optimise for zero items
+ if (this.CurrentValues.Count == 0)
+ {
+ if (this.LastValues.Count > 0)
+ {
+ this.AddedImpl.AddRange(this.LastValues);
+ this.LastValues.Clear();
+ }
+ return;
+ }
+
+ // detect changes
+ HashSet<TValue> curValues = new HashSet<TValue>(this.CurrentValues, this.LastValues.Comparer);
+ this.RemovedImpl.AddRange(from value in this.LastValues where !curValues.Contains(value) select value);
+ this.AddedImpl.AddRange(from value in curValues where !this.LastValues.Contains(value) select value);
+ this.LastValues = curValues;
+ }
+
+ /// <summary>Set the current value as the baseline.</summary>
+ public void Reset()
+ {
+ this.AssertNotDisposed();
+
+ this.AddedImpl.Clear();
+ this.RemovedImpl.Clear();
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
index ab4ab0d5..8301351e 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
@@ -36,6 +36,14 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>());
}
+ /// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
+ /// <typeparam name="T">The value type.</typeparam>
+ /// <param name="collection">The observable collection.</param>
+ public static ComparableListWatcher<T> ForReferenceList<T>(ICollection<T> collection)
+ {
+ return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>());
+ }
+
/// <summary>Get a watcher for an observable collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index 5a259663..d9d598f8 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
@@ -19,6 +18,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Tracks changes to the location list.</summary>
private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
+ /// <summary>Tracks changes to the list of active mine locations.</summary>
+ private readonly ICollectionWatcher<MineShaft> MineLocationListWatcher;
+
/// <summary>A lookup of the tracked locations.</summary>
private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
@@ -50,24 +52,34 @@ namespace StardewModdingAPI.Framework.StateTracking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locations">The game's list of locations.</param>
- public WorldLocationsTracker(ObservableCollection<GameLocation> locations)
+ /// <param name="activeMineLocations">The game's list of active mine locations.</param>
+ public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations)
{
this.LocationListWatcher = WatcherFactory.ForObservableCollection(locations);
+ this.MineLocationListWatcher = WatcherFactory.ForReferenceList(activeMineLocations);
}
/// <summary>Update the current value if needed.</summary>
public void Update()
{
- // detect location changes
+ // detect added/removed locations
+ this.LocationListWatcher.Update();
+ this.MineLocationListWatcher.Update();
if (this.LocationListWatcher.IsChanged)
{
this.Remove(this.LocationListWatcher.Removed);
this.Add(this.LocationListWatcher.Added);
}
+ if (this.MineLocationListWatcher.IsChanged)
+ {
+ this.Remove(this.MineLocationListWatcher.Removed);
+ this.Add(this.MineLocationListWatcher.Added);
+ }
- // detect building changes
+ // detect building changed
foreach (LocationTracker watcher in this.Locations.ToArray())
{
+ watcher.Update();
if (watcher.BuildingsWatcher.IsChanged)
{
this.Remove(watcher.BuildingsWatcher.Removed);
@@ -75,7 +87,7 @@ namespace StardewModdingAPI.Framework.StateTracking
}
}
- // detect building interior changed (e.g. construction completed)
+ // detect building interiors changed (e.g. construction completed)
foreach (KeyValuePair<Building, GameLocation> pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
{
GameLocation oldIndoors = pair.Value;
@@ -86,10 +98,6 @@ namespace StardewModdingAPI.Framework.StateTracking
if (newIndoors != null)
this.Removed.Add(newIndoors);
}
-
- // update watchers
- foreach (IWatcher watcher in this.Locations)
- watcher.Update();
}
/// <summary>Set the current location list as the baseline.</summary>
@@ -98,21 +106,21 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Removed.Clear();
this.Added.Clear();
this.LocationListWatcher.Reset();
+ this.MineLocationListWatcher.Reset();
}
/// <summary>Set the current value as the baseline.</summary>
public void Reset()
{
this.ResetLocationList();
- foreach (IWatcher watcher in this.Locations)
+ foreach (IWatcher watcher in this.GetWatchers())
watcher.Reset();
}
/// <summary>Stop watching the player fields and release all references.</summary>
public void Dispose()
{
- this.LocationListWatcher.Dispose();
- foreach (IWatcher watcher in this.Locations)
+ foreach (IWatcher watcher in this.GetWatchers())
watcher.Dispose();
}
@@ -180,11 +188,11 @@ namespace StardewModdingAPI.Framework.StateTracking
// remove old location if needed
this.Remove(location);
- // track change
+ // add location
this.Added.Add(location);
-
- // add
this.LocationDict[location] = new LocationTracker(location);
+
+ // add buildings
if (location is BuildableGameLocation buildableLocation)
this.Add(buildableLocation.buildings);
}
@@ -219,5 +227,17 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Remove(buildableLocation.buildings);
}
}
+
+ /****
+ ** Helpers
+ ****/
+ /// <summary>The underlying watchers.</summary>
+ private IEnumerable<IWatcher> GetWatchers()
+ {
+ yield return this.LocationListWatcher;
+ yield return this.MineLocationListWatcher;
+ foreach (LocationTracker watcher in this.Locations)
+ yield return watcher;
+ }
}
}