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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-25 21:54:00 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-25 21:54:00 -0400
commit211f89821e34bb55a6266384d9bac68ec0c64744 (patch)
treeaa0d9915b01aad436ed6b1a2028602c048666457 /src/SMAPI/Framework/Translator.cs
parent80d3dd1f786f7e5846f9adb7f7a4d82e5b9b92fd (diff)
parent31ac964a8b19623b0472931403a33d51db6fb271 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Translator.cs')
-rw-r--r--src/SMAPI/Framework/Translator.cs65
1 files changed, 54 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/Translator.cs b/src/SMAPI/Framework/Translator.cs
index 11ec983b..4492b17f 100644
--- a/src/SMAPI/Framework/Translator.cs
+++ b/src/SMAPI/Framework/Translator.cs
@@ -46,18 +46,10 @@ namespace StardewModdingAPI.Framework
this.LocaleEnum = localeEnum;
this.ForLocale = new Dictionary<string, Translation>(StringComparer.OrdinalIgnoreCase);
- foreach (string next in this.GetRelevantLocales(this.Locale))
+ foreach (string key in this.GetAllKeysRaw())
{
- // skip if locale not defined
- if (!this.All.TryGetValue(next, out IDictionary<string, string> translations))
- continue;
-
- // add missing translations
- foreach (var pair in translations)
- {
- if (!this.ForLocale.ContainsKey(pair.Key))
- this.ForLocale.Add(pair.Key, new Translation(this.Locale, pair.Key, pair.Value));
- }
+ string text = this.GetRaw(key, locale, withFallback: true);
+ this.ForLocale.Add(key, new Translation(this.Locale, key, text));
}
}
@@ -83,6 +75,25 @@ namespace StardewModdingAPI.Framework
return this.Get(key).Tokens(tokens);
}
+ /// <summary>Get a translation in every locale for which it's defined.</summary>
+ /// <param name="key">The translation key.</param>
+ /// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
+ public IDictionary<string, Translation> GetInAllLocales(string key, bool withFallback)
+ {
+ IDictionary<string, Translation> translations = new Dictionary<string, Translation>();
+
+ foreach (var localeSet in this.All)
+ {
+ string locale = localeSet.Key;
+ string text = this.GetRaw(key, locale, withFallback);
+
+ if (text != null)
+ translations[locale] = new Translation(locale, key, text);
+ }
+
+ return translations;
+ }
+
/// <summary>Set the translations to use.</summary>
/// <param name="translations">The translations to use.</param>
internal Translator SetTranslations(IDictionary<string, IDictionary<string, string>> translations)
@@ -102,6 +113,38 @@ namespace StardewModdingAPI.Framework
/*********
** Private methods
*********/
+ /// <summary>Get all translation keys in the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
+ private IEnumerable<string> GetAllKeysRaw()
+ {
+ return new HashSet<string>(
+ this.All.SelectMany(p => p.Value.Keys),
+ StringComparer.OrdinalIgnoreCase
+ );
+ }
+
+ /// <summary>Get a translation from the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
+ /// <param name="key">The translation key.</param>
+ /// <param name="locale">The locale to get.</param>
+ /// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
+ private string GetRaw(string key, string locale, bool withFallback)
+ {
+ foreach (string next in this.GetRelevantLocales(locale))
+ {
+ string translation = null;
+ bool hasTranslation =
+ this.All.TryGetValue(next, out IDictionary<string, string> translations)
+ && translations.TryGetValue(key, out translation);
+
+ if (hasTranslation)
+ return translation;
+
+ if (!withFallback)
+ break;
+ }
+
+ return null;
+ }
+
/// <summary>Get the locales which can provide translations for the given locale, in precedence order.</summary>
/// <param name="locale">The locale for which to find valid locales.</param>
private IEnumerable<string> GetRelevantLocales(string locale)