diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
commit | 79118316065a01322d8ea12a14589ec016794c32 (patch) | |
tree | 7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/Framework/Utilities/Countdown.cs | |
parent | af1a2bde8219c5d4b8660b13702725626a4a5647 (diff) | |
parent | 8aec1eff99858716afe7b8604b512181f78c214f (diff) | |
download | SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2 SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Utilities/Countdown.cs')
-rw-r--r-- | src/SMAPI/Framework/Utilities/Countdown.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Utilities/Countdown.cs b/src/SMAPI/Framework/Utilities/Countdown.cs new file mode 100644 index 00000000..921a35ce --- /dev/null +++ b/src/SMAPI/Framework/Utilities/Countdown.cs @@ -0,0 +1,44 @@ +namespace StardewModdingAPI.Framework.Utilities +{ + /// <summary>Counts down from a baseline value.</summary> + internal class Countdown + { + /********* + ** Accessors + *********/ + /// <summary>The initial value from which to count down.</summary> + public int Initial { get; } + + /// <summary>The current value.</summary> + public int Current { get; private set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="initial">The initial value from which to count down.</param> + public Countdown(int initial) + { + this.Initial = initial; + this.Current = initial; + } + + /// <summary>Reduce the current value by one.</summary> + /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns> + public bool Decrement() + { + if (this.Current <= 0) + return false; + + this.Current--; + return true; + } + + /// <summary>Restart the countdown.</summary> + public void Reset() + { + this.Current = this.Initial; + } + } +} |