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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/Utilities | |
parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Utilities')
-rw-r--r-- | src/SMAPI/Framework/Utilities/Countdown.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Utilities/TickCacheDictionary.cs | 51 |
2 files changed, 52 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Utilities/Countdown.cs b/src/SMAPI/Framework/Utilities/Countdown.cs index 342b4258..94c69e73 100644 --- a/src/SMAPI/Framework/Utilities/Countdown.cs +++ b/src/SMAPI/Framework/Utilities/Countdown.cs @@ -1,4 +1,4 @@ -namespace StardewModdingAPI.Framework.Utilities +namespace StardewModdingAPI.Framework.Utilities { /// <summary>Counts down from a baseline value.</summary> internal class Countdown diff --git a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs new file mode 100644 index 00000000..20d206e2 --- /dev/null +++ b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework.Utilities +{ + /// <summary>An in-memory dictionary cache that stores data for the duration of a game update tick.</summary> + /// <typeparam name="TKey">The dictionary key type.</typeparam> + /// <typeparam name="TValue">The dictionary value type.</typeparam> + internal class TickCacheDictionary<TKey, TValue> + where TKey : notnull + { + /********* + ** Fields + *********/ + /// <summary>The last game tick for which data was cached.</summary> + private uint? LastGameTick; + + /// <summary>The underlying cached data.</summary> + private readonly Dictionary<TKey, TValue> Cache = new(); + + + /********* + ** Public methods + *********/ + /// <summary>Get a value from the cache, fetching it first if it's not cached yet.</summary> + /// <param name="cacheKey">The unique key for the cached value.</param> + /// <param name="get">Get the latest data if it's not in the cache yet.</param> + public TValue GetOrSet(TKey cacheKey, Func<TValue> get) + { + // clear cache on new tick + if (SCore.ProcessTicksElapsed != this.LastGameTick) + { + this.Cache.Clear(); + this.LastGameTick = SCore.ProcessTicksElapsed; + } + + // fetch value + if (!this.Cache.TryGetValue(cacheKey, out TValue? cached)) + this.Cache[cacheKey] = cached = get(); + return cached; + } + + /// <summary>Remove an entry from the cache.</summary> + /// <param name="cacheKey">The unique key for the cached value.</param> + /// <returns>Returns whether the key was present in the dictionary.</returns> + public bool Remove(TKey cacheKey) + { + return this.Cache.Remove(cacheKey); + } + } +} |