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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/SMAPI/Framework/Utilities | |
parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
download | SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2 SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip |
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/SMAPI/Framework/Utilities')
-rw-r--r-- | src/SMAPI/Framework/Utilities/ContextHash.cs | 61 | ||||
-rw-r--r-- | src/SMAPI/Framework/Utilities/Countdown.cs | 44 |
2 files changed, 105 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Utilities/ContextHash.cs b/src/SMAPI/Framework/Utilities/ContextHash.cs new file mode 100644 index 00000000..6c0fdc90 --- /dev/null +++ b/src/SMAPI/Framework/Utilities/ContextHash.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework.Utilities +{ + /// <summary>A <see cref="HashSet{T}"/> wrapper meant for tracking recursive contexts.</summary> + /// <typeparam name="T">The key type.</typeparam> + internal class ContextHash<T> : HashSet<T> + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public ContextHash() { } + + /// <summary>Construct an instance.</summary> + /// <param name="comparer">The <see cref="IEqualityComparer{T}"/> implementation to use when comparing values in the set, or <c>null</c> to use the default comparer for the set type.</param> + public ContextHash(IEqualityComparer<T> comparer) + : base(comparer) { } + + /// <summary>Add a key while an action is in progress, and remove it when it completes.</summary> + /// <param name="key">The key to add.</param> + /// <param name="action">The action to perform.</param> + /// <exception cref="InvalidOperationException">The specified key is already added.</exception> + public void Track(T key, Action action) + { + if (this.Contains(key)) + throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); + + this.Add(key); + try + { + action(); + } + finally + { + this.Remove(key); + } + } + + /// <summary>Add a key while an action is in progress, and remove it when it completes.</summary> + /// <typeparam name="TResult">The value type returned by the method.</typeparam> + /// <param name="key">The key to add.</param> + /// <param name="action">The action to perform.</param> + public TResult Track<TResult>(T key, Func<TResult> action) + { + if (this.Contains(key)) + throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); + + this.Add(key); + try + { + return action(); + } + finally + { + this.Remove(key); + } + } + } +} diff --git a/src/SMAPI/Framework/Utilities/Countdown.cs b/src/SMAPI/Framework/Utilities/Countdown.cs new file mode 100644 index 00000000..921a35ce --- /dev/null +++ b/src/SMAPI/Framework/Utilities/Countdown.cs @@ -0,0 +1,44 @@ +namespace StardewModdingAPI.Framework.Utilities +{ + /// <summary>Counts down from a baseline value.</summary> + internal class Countdown + { + /********* + ** Accessors + *********/ + /// <summary>The initial value from which to count down.</summary> + public int Initial { get; } + + /// <summary>The current value.</summary> + public int Current { get; private set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="initial">The initial value from which to count down.</param> + public Countdown(int initial) + { + this.Initial = initial; + this.Current = initial; + } + + /// <summary>Reduce the current value by one.</summary> + /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns> + public bool Decrement() + { + if (this.Current <= 0) + return false; + + this.Current--; + return true; + } + + /// <summary>Restart the countdown.</summary> + public void Reset() + { + this.Current = this.Initial; + } + } +} |