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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-15 01:54:01 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-15 01:54:01 -0400 |
commit | 048f41244f6b2c7f95ac5bf75be2b16f42b99169 (patch) | |
tree | 59f6937d63653a7cb3ec04fde9f76539429a7854 /src/SMAPI/Framework | |
parent | 3a4758dfa63f0f8e03166bffa15e16f7995499d7 (diff) | |
download | SMAPI-048f41244f6b2c7f95ac5bf75be2b16f42b99169.tar.gz SMAPI-048f41244f6b2c7f95ac5bf75be2b16f42b99169.tar.bz2 SMAPI-048f41244f6b2c7f95ac5bf75be2b16f42b99169.zip |
reduce performance impact of deprecation warnings
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check.
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetInfo.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetInterceptorChange.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 18 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/Deprecations/DeprecationManager.cs | 41 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/CommandHelper.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModHelper.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModRegistry.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 18 |
10 files changed, 93 insertions, 35 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index a4f0a408..773e3126 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework.Content get { SCore.DeprecationManager.Warn( - source: SCore.DeprecationManager.GetModFromStack(), + source: null, nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetName)}", version: "3.14.0", severity: DeprecationLevel.Notice, @@ -76,7 +76,7 @@ namespace StardewModdingAPI.Framework.Content public bool AssetNameEquals(string path) { SCore.DeprecationManager.Warn( - source: SCore.DeprecationManager.GetModFromStack(), + source: null, nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetNameEquals)}", version: "3.14.0", severity: DeprecationLevel.Notice, diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs index fc8199e8..f3d4f3f4 100644 --- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs +++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs @@ -64,6 +64,7 @@ namespace StardewModdingAPI.Framework.Content // check edit if (this.Instance is IAssetEditor editor) { + Context.HeuristicModsRunningCode.Push(this.Mod); try { if (editor.CanEdit<TAsset>(asset)) @@ -73,11 +74,16 @@ namespace StardewModdingAPI.Framework.Content { this.Mod.LogAsMod($"Mod failed when checking whether it could edit asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } } // check load if (this.Instance is IAssetLoader loader) { + Context.HeuristicModsRunningCode.Push(this.Mod); try { if (loader.CanLoad<TAsset>(asset)) @@ -87,6 +93,10 @@ namespace StardewModdingAPI.Framework.Content { this.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } } return false; diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index a24581a0..2b13f57a 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -595,6 +595,7 @@ namespace StardewModdingAPI.Framework foreach (ModLinked<IAssetLoader> loader in this.Loaders) { // check if loader applies + Context.HeuristicModsRunningCode.Push(loader.Mod); try { if (!loader.Data.CanLoad<T>(legacyInfo)) @@ -605,6 +606,10 @@ namespace StardewModdingAPI.Framework loader.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); continue; } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } // add operation group ??= new AssetOperationGroup(new List<AssetLoadOperation>(), new List<AssetEditOperation>()); @@ -617,9 +622,7 @@ namespace StardewModdingAPI.Framework Mod: loader.Mod, OnBehalfOf: null, Priority: AssetLoadPriority.Exclusive, - GetData: assetInfo => loader.Data.Load<T>( - this.GetLegacyAssetInfo(assetInfo) - ) + GetData: assetInfo => loader.Data.Load<T>(this.GetLegacyAssetInfo(assetInfo)) ) ) ); @@ -629,6 +632,7 @@ namespace StardewModdingAPI.Framework foreach (var editor in this.Editors) { // check if editor applies + Context.HeuristicModsRunningCode.Push(editor.Mod); try { if (!editor.Data.CanEdit<T>(legacyInfo)) @@ -639,6 +643,10 @@ namespace StardewModdingAPI.Framework editor.Mod.LogAsMod($"Mod crashed when checking whether it could edit asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); continue; } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } // HACK // @@ -672,9 +680,7 @@ namespace StardewModdingAPI.Framework Mod: editor.Mod, OnBehalfOf: null, Priority: priority, - ApplyEdit: assetData => editor.Data.Edit<T>( - this.GetLegacyAssetData(assetData) - ) + ApplyEdit: assetData => editor.Data.Edit<T>(this.GetLegacyAssetData(assetData)) ) ) ); diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 2aa50542..1c603f85 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -177,6 +177,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // fetch asset from loader IModMetadata mod = loader.Mod; T data; + Context.HeuristicModsRunningCode.Push(loader.Mod); try { data = (T)loader.GetData(info); @@ -187,6 +188,10 @@ namespace StardewModdingAPI.Framework.ContentManagers mod.LogAsMod($"Mod crashed when loading asset '{info.Name}'{this.GetOnBehalfOfLabel(loader.OnBehalfOf)}. SMAPI will use the default asset instead. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); return null; } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } // return matched asset return this.TryFixAndValidateLoadedAsset(info, data, loader) @@ -229,6 +234,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // try edit object prevAsset = asset.Data; + Context.HeuristicModsRunningCode.Push(editor.Mod); try { editor.ApplyEdit(asset); @@ -238,9 +244,13 @@ namespace StardewModdingAPI.Framework.ContentManagers { mod.LogAsMod($"Mod crashed when editing asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)}, which may cause errors in-game. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } // validate edit - // ReSharper disable once ConditionIsAlwaysTrueOrFalse -- it's only guaranteed non-null after this method + // ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract -- it's only guaranteed non-null after this method if (asset.Data == null) { mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn); diff --git a/src/SMAPI/Framework/Deprecations/DeprecationManager.cs b/src/SMAPI/Framework/Deprecations/DeprecationManager.cs index 288abde2..3bbbd7b8 100644 --- a/src/SMAPI/Framework/Deprecations/DeprecationManager.cs +++ b/src/SMAPI/Framework/Deprecations/DeprecationManager.cs @@ -37,13 +37,6 @@ namespace StardewModdingAPI.Framework.Deprecations this.ModRegistry = modRegistry; } - /// <summary>Get a mod for the closest assembly registered as a source of deprecation warnings.</summary> - /// <returns>Returns the source name, or <c>null</c> if no registered assemblies were found.</returns> - public IModMetadata? GetModFromStack() - { - return this.ModRegistry.GetFromStack(); - } - /// <summary>Get a mod from its unique ID.</summary> /// <param name="modId">The mod's unique ID.</param> public IModMetadata? GetMod(string modId) @@ -52,7 +45,7 @@ namespace StardewModdingAPI.Framework.Deprecations } /// <summary>Log a deprecation warning.</summary> - /// <param name="source">The mod which used the deprecated code, if known.</param> + /// <param name="source">The mod which used the deprecated code, or <c>null</c> to get it heuristically. Note that getting it heuristically is very slow in some cases, and should be avoided if at all possible.</param> /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param> /// <param name="version">The SMAPI version which deprecated it.</param> /// <param name="severity">How deprecated the code is.</param> @@ -60,18 +53,38 @@ namespace StardewModdingAPI.Framework.Deprecations /// <param name="logStackTrace">Whether to log a stack trace showing where the deprecated code is in the mod.</param> public void Warn(IModMetadata? source, string nounPhrase, string version, DeprecationLevel severity, string[]? unlessStackIncludes = null, bool logStackTrace = true) { + // get heuristic source + // The call stack is usually the most reliable way to get the source if it's unknown. This is *very* slow + // though, especially before we check whether this is a duplicate warning. The initial cache check uses a + // quick heuristic method if at all possible to avoid that. + IModMetadata? heuristicSource = source; + ImmutableStackTrace? stack = null; + if (heuristicSource is null) + Context.HeuristicModsRunningCode.TryPeek(out heuristicSource); + if (heuristicSource is null) + { + stack = ImmutableStackTrace.Get(skipFrames: 1); + heuristicSource = this.ModRegistry.GetFromStack(stack.GetFrames()); + } + // skip if already warned - string cacheKey = $"{source?.DisplayName ?? "<unknown>"}::{nounPhrase}::{version}"; + string cacheKey = $"{heuristicSource?.Manifest.UniqueID ?? "<unknown>"}::{nounPhrase}::{version}"; if (this.LoggedDeprecations.Contains(cacheKey)) return; + this.LoggedDeprecations.Add(cacheKey); - // warn if valid - ImmutableStackTrace stack = ImmutableStackTrace.Get(skipFrames: 1); - if (!this.ShouldSuppress(stack, unlessStackIncludes)) + // get more accurate source + if (stack is not null) + source ??= heuristicSource!; + else { - this.LoggedDeprecations.Add(cacheKey); - this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack, logStackTrace)); + stack ??= ImmutableStackTrace.Get(skipFrames: 1); + source ??= this.ModRegistry.GetFromStack(stack.GetFrames()); } + + // log unless suppressed + if (!this.ShouldSuppress(stack, unlessStackIncludes)) + this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack, logStackTrace)); } /// <summary>A placeholder method used to track deprecated code for which a separate warning will be shown.</summary> diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 8a3ca839..a72d8d04 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -104,6 +104,8 @@ namespace StardewModdingAPI.Framework.Events // raise event foreach (ManagedEventHandler<TEventArgs> handler in this.GetHandlers()) { + Context.HeuristicModsRunningCode.Push(handler.SourceMod); + try { handler.Handler(null, args); @@ -112,6 +114,10 @@ namespace StardewModdingAPI.Framework.Events { this.LogError(handler, ex); } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } } } @@ -126,6 +132,8 @@ namespace StardewModdingAPI.Framework.Events // raise event foreach (ManagedEventHandler<TEventArgs> handler in this.GetHandlers()) { + Context.HeuristicModsRunningCode.Push(handler.SourceMod); + try { invoke(handler.SourceMod, args => handler.Handler(null, args)); @@ -134,6 +142,10 @@ namespace StardewModdingAPI.Framework.Events { this.LogError(handler, ex); } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } } } diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs index f39ed42e..ddbd618a 100644 --- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs @@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.ModHelpers public bool Trigger(string name, string[] arguments) { SCore.DeprecationManager.Warn( - source: SCore.DeprecationManager.GetMod(this.ModID), + source: this.Mod, nounPhrase: $"{nameof(IModHelper)}.{nameof(IModHelper.ConsoleCommands)}.{nameof(ICommandHelper.Trigger)}", version: "3.8.1", severity: DeprecationLevel.Notice diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs index 008195d9..48973691 100644 --- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs @@ -33,7 +33,7 @@ namespace StardewModdingAPI.Framework.ModHelpers get { SCore.DeprecationManager.Warn( - source: SCore.DeprecationManager.GetMod(this.ModID), + source: this.Mod, nounPhrase: $"{nameof(IModHelper)}.{nameof(IModHelper.Content)}", version: "3.14.0", severity: DeprecationLevel.Notice diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs index 1ae5643f..1b0a076f 100644 --- a/src/SMAPI/Framework/ModRegistry.cs +++ b/src/SMAPI/Framework/ModRegistry.cs @@ -99,14 +99,10 @@ namespace StardewModdingAPI.Framework } /// <summary>Get the mod metadata from the closest assembly registered as a source of deprecation warnings.</summary> + /// <param name="frames">The call stack to analyze.</param> /// <returns>Returns the mod's metadata, or <c>null</c> if no registered assemblies were found.</returns> - public IModMetadata? GetFromStack() + public IModMetadata? GetFromStack(StackFrame[] frames) { - // get stack frames - StackTrace stack = new(); - StackFrame[] frames = stack.GetFrames(); - - // search stack for a source assembly foreach (StackFrame frame in frames) { IModMetadata? mod = this.GetFrom(frame); @@ -114,7 +110,6 @@ namespace StardewModdingAPI.Framework return mod; } - // no known assembly found return null; } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 5ae4fdbb..7042e83a 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1677,6 +1677,7 @@ namespace StardewModdingAPI.Framework #pragma warning restore CS0612, CS0618 // call entry method + Context.HeuristicModsRunningCode.Push(metadata); try { IMod mod = metadata.Mod!; @@ -1705,6 +1706,7 @@ namespace StardewModdingAPI.Framework { this.Monitor.Log($"Failed loading mod-provided API for {metadata.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); } + Context.HeuristicModsRunningCode.TryPop(out _); } // unlock mod integrations @@ -1852,7 +1854,7 @@ namespace StardewModdingAPI.Framework try { // get mod instance - if (!this.TryLoadModEntry(modAssembly, out Mod? modEntry, out errorReasonPhrase)) + if (!this.TryLoadModEntry(mod, modAssembly, out Mod? modEntry, out errorReasonPhrase)) { failReason = ModFailReason.LoadFailed; return false; @@ -1954,11 +1956,12 @@ namespace StardewModdingAPI.Framework } /// <summary>Load a mod's entry class.</summary> + /// <param name="metadata">The mod metadata whose entry class is being loaded.</param> /// <param name="modAssembly">The mod assembly.</param> /// <param name="mod">The loaded instance.</param> /// <param name="error">The error indicating why loading failed (if applicable).</param> /// <returns>Returns whether the mod entry class was successfully loaded.</returns> - private bool TryLoadModEntry(Assembly modAssembly, [NotNullWhen(true)] out Mod? mod, [NotNullWhen(false)] out string? error) + private bool TryLoadModEntry(IModMetadata metadata, Assembly modAssembly, [NotNullWhen(true)] out Mod? mod, [NotNullWhen(false)] out string? error) { mod = null; @@ -1976,7 +1979,16 @@ namespace StardewModdingAPI.Framework } // get implementation - mod = (Mod?)modAssembly.CreateInstance(modEntries[0].ToString()); + Context.HeuristicModsRunningCode.Push(metadata); + try + { + mod = (Mod?)modAssembly.CreateInstance(modEntries[0].ToString()); + } + finally + { + Context.HeuristicModsRunningCode.TryPop(out _); + } + if (mod == null) { error = "its entry class couldn't be instantiated."; |