diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-22 18:40:07 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-22 18:40:07 -0400 |
commit | 05727acb9b6a90fd4911e74800fe5ea0ea02050d (patch) | |
tree | 79a8122c1817096d7abf0d71139a8d120c819e6f /src/SMAPI/Framework | |
parent | b5573a93313fae18cafb2a78765ede168f19f634 (diff) | |
download | SMAPI-05727acb9b6a90fd4911e74800fe5ea0ea02050d.tar.gz SMAPI-05727acb9b6a90fd4911e74800fe5ea0ea02050d.tar.bz2 SMAPI-05727acb9b6a90fd4911e74800fe5ea0ea02050d.zip |
fix reference to nonexistent field
It's not really needed anyway, since managed threads will end when SMAPI exits.
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 776e32da..f07e41f0 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -282,7 +282,6 @@ namespace StardewModdingAPI.Framework { if (this.IsGameRunning) { - this.inputThread.Abort(); this.LogManager.WriteCrashLog(); this.Game.Exit(); } |