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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-22 18:40:07 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-22 18:40:07 -0400
commit05727acb9b6a90fd4911e74800fe5ea0ea02050d (patch)
tree79a8122c1817096d7abf0d71139a8d120c819e6f /src/SMAPI/Framework
parentb5573a93313fae18cafb2a78765ede168f19f634 (diff)
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fix reference to nonexistent field
It's not really needed anyway, since managed threads will end when SMAPI exits.
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SCore.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 776e32da..f07e41f0 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -282,7 +282,6 @@ namespace StardewModdingAPI.Framework
{
if (this.IsGameRunning)
{
- this.inputThread.Abort();
this.LogManager.WriteCrashLog();
this.Game.Exit();
}