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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
commit | 0df7a967a6980db7f4da8d393feae97c968e3375 (patch) | |
tree | b8dcd1332fe3413fac26dc297a08d16f2300b804 /src/SMAPI/Framework | |
parent | 97a2bdfdd443b3d5b79f48eb1d718ebf255f5e0f (diff) | |
download | SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.gz SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.bz2 SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.zip |
add new-style input events (#310)
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 48 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModEvents.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 36 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 20 |
4 files changed, 81 insertions, 27 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 100e4e43..62d9582e 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -32,6 +32,15 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<WorldTerrainFeatureListChangedEventArgs> World_TerrainFeatureListChanged; + /**** + ** Input + ****/ + /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> + public readonly ManagedEvent<InputButtonPressedArgsInput> Input_ButtonPressed; + + /// <summary>Raised when the player released a button on the keyboard, controller, or mouse.</summary> + public readonly ManagedEvent<InputButtonReleasedArgsInput> Input_ButtonReleased; + /********* ** Events (old) @@ -46,28 +55,28 @@ namespace StardewModdingAPI.Framework.Events ** ControlEvents ****/ /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary> - public readonly ManagedEvent<EventArgsKeyboardStateChanged> Control_KeyboardChanged; + public readonly ManagedEvent<EventArgsKeyboardStateChanged> Legacy_Control_KeyboardChanged; /// <summary>Raised when the player presses a keyboard key.</summary> - public readonly ManagedEvent<EventArgsKeyPressed> Control_KeyPressed; + public readonly ManagedEvent<EventArgsKeyPressed> Legacy_Control_KeyPressed; /// <summary>Raised when the player releases a keyboard key.</summary> - public readonly ManagedEvent<EventArgsKeyPressed> Control_KeyReleased; + public readonly ManagedEvent<EventArgsKeyPressed> Legacy_Control_KeyReleased; /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary> public readonly ManagedEvent<EventArgsMouseStateChanged> Control_MouseChanged; /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary> - public readonly ManagedEvent<EventArgsControllerButtonPressed> Control_ControllerButtonPressed; + public readonly ManagedEvent<EventArgsControllerButtonPressed> Legacy_Control_ControllerButtonPressed; /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary> - public readonly ManagedEvent<EventArgsControllerButtonReleased> Control_ControllerButtonReleased; + public readonly ManagedEvent<EventArgsControllerButtonReleased> Legacy_Control_ControllerButtonReleased; /// <summary>The player pressed a controller trigger button.</summary> - public readonly ManagedEvent<EventArgsControllerTriggerPressed> Control_ControllerTriggerPressed; + public readonly ManagedEvent<EventArgsControllerTriggerPressed> Legacy_Control_ControllerTriggerPressed; /// <summary>The player released a controller trigger button.</summary> - public readonly ManagedEvent<EventArgsControllerTriggerReleased> Control_ControllerTriggerReleased; + public readonly ManagedEvent<EventArgsControllerTriggerReleased> Legacy_Control_ControllerTriggerReleased; /**** ** GameEvents @@ -124,10 +133,10 @@ namespace StardewModdingAPI.Framework.Events ** InputEvents ****/ /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> - public readonly ManagedEvent<EventArgsInput> Input_ButtonPressed; + public readonly ManagedEvent<EventArgsInput> Legacy_Input_ButtonPressed; /// <summary>Raised when the player releases a keyboard key on the keyboard, controller, or mouse.</summary> - public readonly ManagedEvent<EventArgsInput> Input_ButtonReleased; + public readonly ManagedEvent<EventArgsInput> Legacy_Input_ButtonReleased; /**** ** LocationEvents @@ -234,6 +243,9 @@ namespace StardewModdingAPI.Framework.Events ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); // init events (new) + this.Input_ButtonPressed = ManageEventOf<InputButtonPressedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); + this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); + this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); @@ -244,13 +256,13 @@ namespace StardewModdingAPI.Framework.Events // init events (old) this.Content_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged)); - this.Control_ControllerButtonPressed = ManageEventOf<EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed)); - this.Control_ControllerButtonReleased = ManageEventOf<EventArgsControllerButtonReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonReleased)); - this.Control_ControllerTriggerPressed = ManageEventOf<EventArgsControllerTriggerPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerPressed)); - this.Control_ControllerTriggerReleased = ManageEventOf<EventArgsControllerTriggerReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerReleased)); - this.Control_KeyboardChanged = ManageEventOf<EventArgsKeyboardStateChanged>(nameof(ControlEvents), nameof(ControlEvents.KeyboardChanged)); - this.Control_KeyPressed = ManageEventOf<EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyPressed)); - this.Control_KeyReleased = ManageEventOf<EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyReleased)); + this.Legacy_Control_ControllerButtonPressed = ManageEventOf<EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed)); + this.Legacy_Control_ControllerButtonReleased = ManageEventOf<EventArgsControllerButtonReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonReleased)); + this.Legacy_Control_ControllerTriggerPressed = ManageEventOf<EventArgsControllerTriggerPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerPressed)); + this.Legacy_Control_ControllerTriggerReleased = ManageEventOf<EventArgsControllerTriggerReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerReleased)); + this.Legacy_Control_KeyboardChanged = ManageEventOf<EventArgsKeyboardStateChanged>(nameof(ControlEvents), nameof(ControlEvents.KeyboardChanged)); + this.Legacy_Control_KeyPressed = ManageEventOf<EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyPressed)); + this.Legacy_Control_KeyReleased = ManageEventOf<EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyReleased)); this.Control_MouseChanged = ManageEventOf<EventArgsMouseStateChanged>(nameof(ControlEvents), nameof(ControlEvents.MouseChanged)); this.Game_FirstUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.FirstUpdateTick)); @@ -270,8 +282,8 @@ namespace StardewModdingAPI.Framework.Events this.Graphics_OnPreRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderGuiEvent)); this.Graphics_OnPostRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderGuiEvent)); - this.Input_ButtonPressed = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonPressed)); - this.Input_ButtonReleased = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonReleased)); + this.Legacy_Input_ButtonPressed = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonPressed)); + this.Legacy_Input_ButtonReleased = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonReleased)); this.Legacy_Location_LocationsChanged = ManageEventOf<EventArgsLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); this.Legacy_Location_BuildingsChanged = ManageEventOf<EventArgsLocationBuildingsChanged>(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged)); diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs index cc4cf8d7..90853141 100644 --- a/src/SMAPI/Framework/Events/ModEvents.cs +++ b/src/SMAPI/Framework/Events/ModEvents.cs @@ -8,6 +8,9 @@ namespace StardewModdingAPI.Framework.Events /********* ** Accessors *********/ + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + public IInputEvents Input { get; } + /// <summary>Events raised when something changes in the world.</summary> public IWorldEvents World { get; } @@ -20,6 +23,7 @@ namespace StardewModdingAPI.Framework.Events /// <param name="eventManager">The underlying event manager.</param> public ModEvents(IModMetadata mod, EventManager eventManager) { + this.Input = new ModInputEvents(mod, eventManager); this.World = new ModWorldEvents(mod, eventManager); } } diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs new file mode 100644 index 00000000..18baec16 --- /dev/null +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -0,0 +1,36 @@ +using System; +using StardewModdingAPI.Events; + +namespace StardewModdingAPI.Framework.Events +{ + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + internal class ModInputEvents : ModEventsBase, IInputEvents + { + /********* + ** Accessors + *********/ + /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonPressedArgsInput> ButtonPressed + { + add => this.EventManager.Input_ButtonPressed.Add(value); + remove => this.EventManager.Input_ButtonPressed.Remove(value); + } + + /// <summary>Raised when the player releases a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased + { + add => this.EventManager.Input_ButtonReleased.Add(value); + remove => this.EventManager.Input_ButtonReleased.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod which uses this instance.</param> + /// <param name="eventManager">The underlying event manager.</param> + internal ModInputEvents(IModMetadata mod, EventManager eventManager) + : base(mod, eventManager) { } + } +} diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 1611861f..f87293c2 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -459,45 +459,47 @@ namespace StardewModdingAPI.Framework if (status == InputStatus.Pressed) { - this.Events.Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, button.IsActionButton(), button.IsUseToolButton(), inputState.SuppressButtons)); + this.Events.Input_ButtonPressed.Raise(new InputButtonPressedArgsInput(button, cursor, inputState.SuppressButtons)); + this.Events.Legacy_Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); // legacy events if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) - this.Events.Control_KeyPressed.Raise(new EventArgsKeyPressed(key)); + this.Events.Legacy_Control_KeyPressed.Raise(new EventArgsKeyPressed(key)); } else if (button.TryGetController(out Buttons controllerButton)) { if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger) - this.Events.Control_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); + this.Events.Legacy_Control_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); else - this.Events.Control_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton)); + this.Events.Legacy_Control_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton)); } } else if (status == InputStatus.Released) { - this.Events.Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, button.IsActionButton(), button.IsUseToolButton(), inputState.SuppressButtons)); + this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedArgsInput(button, cursor, inputState.SuppressButtons)); + this.Events.Legacy_Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); // legacy events if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) - this.Events.Control_KeyReleased.Raise(new EventArgsKeyPressed(key)); + this.Events.Legacy_Control_KeyReleased.Raise(new EventArgsKeyPressed(key)); } else if (button.TryGetController(out Buttons controllerButton)) { if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger) - this.Events.Control_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); + this.Events.Legacy_Control_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); else - this.Events.Control_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton)); + this.Events.Legacy_Control_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton)); } } } // raise legacy state-changed events if (inputState.RealKeyboard != previousInputState.RealKeyboard) - this.Events.Control_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard)); + this.Events.Legacy_Control_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard)); if (inputState.RealMouse != previousInputState.RealMouse) this.Events.Control_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, previousInputState.MousePosition, inputState.MousePosition)); } |