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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-07 16:38:17 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:22:08 -0400 |
commit | 4b3a593941bf9880404171c4bef9a3b3f60b6dca (patch) | |
tree | 11b95ebc49847ee380d1bbc083742ddffcd877e0 /src/SMAPI/Framework | |
parent | 449d793979ade4445b3c7b22f24131dbdae41780 (diff) | |
download | SMAPI-4b3a593941bf9880404171c4bef9a3b3f60b6dca.tar.gz SMAPI-4b3a593941bf9880404171c4bef9a3b3f60b6dca.tar.bz2 SMAPI-4b3a593941bf9880404171c4bef9a3b3f60b6dca.zip |
track texture asset keys, fix NPC portrait propagation
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/BaseContentManager.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index de39dbae..5283340e 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -6,6 +6,7 @@ using System.Globalization; using System.IO; using System.Linq; using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; @@ -264,6 +265,11 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="language">The language code for which to inject the asset.</param> protected virtual void Inject<T>(string assetName, T value, LanguageCode language) { + // track asset key + if (value is Texture2D texture) + texture.Name = assetName; + + // cache asset assetName = this.AssertAndNormalizeAssetName(assetName); this.Cache[assetName] = value; } |