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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
commit | 5399239c2be01396958ed454d6ae56f006d20ca5 (patch) | |
tree | 87683eda0873a0c24d9bcee5d47f1cec896f21bb /src/SMAPI/Framework | |
parent | db011ee751bdfb8bbd9abbeb706966db4c4e2461 (diff) | |
parent | a571f459f59a6ecfdd53e3158ba8d29157598920 (diff) | |
download | SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.gz SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.bz2 SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/IModMetadata.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 23 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 51 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModMetadata.cs | 19 | ||||
-rw-r--r-- | src/SMAPI/Framework/Patching/GamePatcher.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Patching/IHarmonyPatch.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 30 |
7 files changed, 81 insertions, 56 deletions
diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index 70cf0036..5d2f352d 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -34,7 +34,7 @@ namespace StardewModdingAPI.Framework /// <summary>The reason the mod failed to load, if applicable.</summary> ModFailReason? FailReason { get; } - /// <summary>Indicates non-error issues with the mod.</summary> + /// <summary>The non-error issues with the mod, ignoring those suppressed via <see cref="DataRecord"/>.</summary> ModWarning Warnings { get; } /// <summary>The reason the metadata is invalid, if any.</summary> @@ -124,9 +124,9 @@ namespace StardewModdingAPI.Framework /// <summary>Whether the mod has at least one valid update key set.</summary> bool HasValidUpdateKeys(); - /// <summary>Get whether the mod has any of the given warnings which haven't been suppressed in the <see cref="DataRecord"/>.</summary> + /// <summary>Get whether the mod has any of the given warnings, ignoring those suppressed via <see cref="DataRecord"/>.</summary> /// <param name="warnings">The warnings to check.</param> - bool HasUnsuppressedWarnings(params ModWarning[] warnings); + bool HasWarnings(params ModWarning[] warnings); /// <summary>Get a relative path which includes the root folder name.</summary> string GetRelativePathWithRoot(); diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 2c7be399..0dd45355 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -252,11 +252,22 @@ namespace StardewModdingAPI.Framework.Logging break; // missing content folder exception - case FileNotFoundException ex when ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path + case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); break; + // path too long exception + case PathTooLongException: + { + string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray(); + string message = affectedPaths.Any() + ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}" + : $"The game failed to launch: {exception.GetLogSummary()}"; + this.MonitorForGame.Log(message, LogLevel.Error); + } + break; + // generic exception default: this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); @@ -505,7 +516,7 @@ namespace StardewModdingAPI.Framework.Logging { this.LogModWarningGroup( modsWithWarnings, - match: mod => mod.HasUnsuppressedWarnings(ModWarning.AccessesConsole, ModWarning.AccessesFilesystem, ModWarning.AccessesShell), + match: mod => mod.HasWarnings(ModWarning.AccessesConsole, ModWarning.AccessesFilesystem, ModWarning.AccessesShell), level: LogLevel.Debug, heading: "Direct system access", blurb: new[] @@ -517,11 +528,11 @@ namespace StardewModdingAPI.Framework.Logging modLabel: mod => { List<string> labels = new List<string>(); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesConsole)) + if (mod.HasWarnings(ModWarning.AccessesConsole)) labels.Add("console"); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesFilesystem)) + if (mod.HasWarnings(ModWarning.AccessesFilesystem)) labels.Add("files"); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesShell)) + if (mod.HasWarnings(ModWarning.AccessesShell)) labels.Add("shells/processes"); return $"{mod.DisplayName} ({string.Join(", ", labels)})"; @@ -582,7 +593,7 @@ namespace StardewModdingAPI.Framework.Logging /// <param name="blurb">A detailed explanation of the warning, split into lines.</param> private void LogModWarningGroup(IModMetadata[] mods, ModWarning warning, LogLevel level, string heading, params string[] blurb) { - this.LogModWarningGroup(mods, mod => mod.HasUnsuppressedWarnings(warning), level, heading, blurb); + this.LogModWarningGroup(mods, mod => mod.HasWarnings(warning), level, heading, blurb); } diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 4fae0f44..69535aa5 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -276,37 +276,40 @@ namespace StardewModdingAPI.Framework.ModLoading // swap assembly references if needed (e.g. XNA => MonoGame) bool platformChanged = false; - for (int i = 0; i < module.AssemblyReferences.Count; i++) + if (this.RewriteMods) { - // remove old assembly reference - if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) + for (int i = 0; i < module.AssemblyReferences.Count; i++) { - this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewriting {filename} for OS..."); - platformChanged = true; - module.AssemblyReferences.RemoveAt(i); - i--; + // remove old assembly reference + if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) + { + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewriting {filename} for OS..."); + platformChanged = true; + module.AssemblyReferences.RemoveAt(i); + i--; + } } - } - if (platformChanged) - { - // add target assembly references - foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values) - module.AssemblyReferences.Add(target); + if (platformChanged) + { + // add target assembly references + foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values) + module.AssemblyReferences.Add(target); - // rewrite type scopes to use target assemblies - IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName); - foreach (TypeReference type in typeReferences) - this.ChangeTypeScope(type); + // rewrite type scopes to use target assemblies + IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName); + foreach (TypeReference type in typeReferences) + this.ChangeTypeScope(type); - // rewrite types using custom attributes - foreach (TypeDefinition type in module.GetTypes()) - { - foreach (var attr in type.CustomAttributes) + // rewrite types using custom attributes + foreach (TypeDefinition type in module.GetTypes()) { - foreach (var conField in attr.ConstructorArguments) + foreach (var attr in type.CustomAttributes) { - if (conField.Value is TypeReference typeRef) - this.ChangeTypeScope(typeRef); + foreach (var conField in attr.ConstructorArguments) + { + if (conField.Value is TypeReference typeRef) + this.ChangeTypeScope(typeRef); + } } } } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 18d2b112..b4de3d6c 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -14,6 +14,13 @@ namespace StardewModdingAPI.Framework.ModLoading internal class ModMetadata : IModMetadata { /********* + ** Fields + *********/ + /// <summary>The non-error issues with the mod, including warnings suppressed by the data record.</summary> + private ModWarning ActualWarnings = ModWarning.None; + + + /********* ** Accessors *********/ /// <inheritdoc /> @@ -41,7 +48,7 @@ namespace StardewModdingAPI.Framework.ModLoading public ModFailReason? FailReason { get; private set; } /// <inheritdoc /> - public ModWarning Warnings { get; private set; } + public ModWarning Warnings => this.ActualWarnings & ~(this.DataRecord?.DataRecord.SuppressWarnings ?? ModWarning.None); /// <inheritdoc /> public string Error { get; private set; } @@ -116,7 +123,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <inheritdoc /> public IModMetadata SetWarning(ModWarning warning) { - this.Warnings |= warning; + this.ActualWarnings |= warning; return this; } @@ -218,12 +225,10 @@ namespace StardewModdingAPI.Framework.ModLoading } /// <inheritdoc /> - public bool HasUnsuppressedWarnings(params ModWarning[] warnings) + public bool HasWarnings(params ModWarning[] warnings) { - return warnings.Any(warning => - this.Warnings.HasFlag(warning) - && (this.DataRecord?.DataRecord == null || !this.DataRecord.DataRecord.SuppressWarnings.HasFlag(warning)) - ); + ModWarning curWarnings = this.Warnings; + return warnings.Any(warning => curWarnings.HasFlag(warning)); } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs index 82d7b9c8..ddecda08 100644 --- a/src/SMAPI/Framework/Patching/GamePatcher.cs +++ b/src/SMAPI/Framework/Patching/GamePatcher.cs @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Patching } catch (Exception ex) { - this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); + this.Monitor.Log($"Couldn't apply runtime patch '{patch.GetType().Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace); } } diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs index 922243fa..38d30ab2 100644 --- a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs +++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs @@ -9,9 +9,9 @@ namespace StardewModdingAPI.Framework.Patching /// <summary>A Harmony patch to apply.</summary> internal interface IHarmonyPatch { - /// <summary>A unique name for this patch.</summary> - string Name { get; } - + /********* + ** Methods + *********/ /// <summary>Apply the Harmony patch.</summary> /// <param name="harmony">The Harmony instance.</param> #if HARMONY_2 diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 2d783eb2..5df4b61b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1054,17 +1054,24 @@ namespace StardewModdingAPI.Framework LoadStage oldStage = Context.LoadStage; Context.LoadStage = newStage; this.Monitor.VerboseLog($"Context: load stage changed to {newStage}"); - if (newStage == LoadStage.None) - { - this.Monitor.Log("Context: returned to title"); - this.OnReturnedToTitle(); - } - // override chatbox - if (newStage == LoadStage.Loaded) + // handle stages + switch (newStage) { - Game1.onScreenMenus.Remove(Game1.chatBox); - Game1.onScreenMenus.Add(Game1.chatBox = new SChatBox(this.LogManager.MonitorForGame)); + case LoadStage.ReturningToTitle: + this.Monitor.Log("Context: returning to title"); + this.OnReturningToTitle(); + break; + + case LoadStage.None: + this.JustReturnedToTitle = true; + break; + + case LoadStage.Loaded: + // override chatbox + Game1.onScreenMenus.Remove(Game1.chatBox); + Game1.onScreenMenus.Add(Game1.chatBox = new SChatBox(this.LogManager.MonitorForGame)); + break; } // raise events @@ -1113,13 +1120,12 @@ namespace StardewModdingAPI.Framework this.EventManager.DayEnding.RaiseEmpty(); } - /// <summary>Raised after the player returns to the title screen.</summary> - private void OnReturnedToTitle() + /// <summary>Raised immediately before the player returns to the title screen.</summary> + private void OnReturningToTitle() { // perform cleanup this.Multiplayer.CleanupOnMultiplayerExit(); this.ContentCore.OnReturningToTitleScreen(); - this.JustReturnedToTitle = true; } /// <summary>Raised before the game exits.</summary> |