summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-28 14:22:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-28 14:22:30 -0500
commit5ce096c89a15e74102c2741672a4a75afed47ddb (patch)
treece48ae728e05a5879fed272df66777d71fbedd74 /src/SMAPI/Framework
parentb2d47e29ffe58142efd0a5084f33fefffd87a460 (diff)
downloadSMAPI-5ce096c89a15e74102c2741672a4a75afed47ddb.tar.gz
SMAPI-5ce096c89a15e74102c2741672a4a75afed47ddb.tar.bz2
SMAPI-5ce096c89a15e74102c2741672a4a75afed47ddb.zip
fix edge case for non-English farmhands where content coordinator handled return to title too late
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SCore.cs30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 2d783eb2..5df4b61b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1054,17 +1054,24 @@ namespace StardewModdingAPI.Framework
LoadStage oldStage = Context.LoadStage;
Context.LoadStage = newStage;
this.Monitor.VerboseLog($"Context: load stage changed to {newStage}");
- if (newStage == LoadStage.None)
- {
- this.Monitor.Log("Context: returned to title");
- this.OnReturnedToTitle();
- }
- // override chatbox
- if (newStage == LoadStage.Loaded)
+ // handle stages
+ switch (newStage)
{
- Game1.onScreenMenus.Remove(Game1.chatBox);
- Game1.onScreenMenus.Add(Game1.chatBox = new SChatBox(this.LogManager.MonitorForGame));
+ case LoadStage.ReturningToTitle:
+ this.Monitor.Log("Context: returning to title");
+ this.OnReturningToTitle();
+ break;
+
+ case LoadStage.None:
+ this.JustReturnedToTitle = true;
+ break;
+
+ case LoadStage.Loaded:
+ // override chatbox
+ Game1.onScreenMenus.Remove(Game1.chatBox);
+ Game1.onScreenMenus.Add(Game1.chatBox = new SChatBox(this.LogManager.MonitorForGame));
+ break;
}
// raise events
@@ -1113,13 +1120,12 @@ namespace StardewModdingAPI.Framework
this.EventManager.DayEnding.RaiseEmpty();
}
- /// <summary>Raised after the player returns to the title screen.</summary>
- private void OnReturnedToTitle()
+ /// <summary>Raised immediately before the player returns to the title screen.</summary>
+ private void OnReturningToTitle()
{
// perform cleanup
this.Multiplayer.CleanupOnMultiplayerExit();
this.ContentCore.OnReturningToTitleScreen();
- this.JustReturnedToTitle = true;
}
/// <summary>Raised before the game exits.</summary>