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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-11 12:18:46 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-11 12:18:46 -0400 |
commit | 69850cb1143110877ad0eea206a6537fe42c9063 (patch) | |
tree | ba2c4ce79061cafa36eacdb2bb15b48896efdbe4 /src/SMAPI/Framework | |
parent | a996aa12013366f565781067325a196411adb606 (diff) | |
download | SMAPI-69850cb1143110877ad0eea206a6537fe42c9063.tar.gz SMAPI-69850cb1143110877ad0eea206a6537fe42c9063.tar.bz2 SMAPI-69850cb1143110877ad0eea206a6537fe42c9063.zip |
fix error when game looks up dialogue for a pet/horse with special characters in their name (#505)
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/SContentManager.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SContentManager.cs b/src/SMAPI/Framework/SContentManager.cs index 9353ee29..e97e655d 100644 --- a/src/SMAPI/Framework/SContentManager.cs +++ b/src/SMAPI/Framework/SContentManager.cs @@ -218,14 +218,16 @@ namespace StardewModdingAPI.Framework /// <summary>Assert that the given key has a valid format.</summary> /// <param name="key">The asset key to check.</param> - /// <exception cref="ArgumentException">The asset key is empty or contains invalid characters.</exception> + /// <exception cref="SContentLoadException">The asset key is empty or contains invalid characters.</exception> [SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Local", Justification = "Parameter is only used for assertion checks by design.")] public void AssertValidAssetKeyFormat(string key) { + // NOTE: the game checks for ContentLoadException to handle invalid keys, so avoid + // throwing other types like ArgumentException here. if (string.IsNullOrWhiteSpace(key)) - throw new ArgumentException("The asset key or local path is empty."); + throw new SContentLoadException("The asset key or local path is empty."); if (key.Intersect(Path.GetInvalidPathChars()).Any()) - throw new ArgumentException("The asset key or local path contains invalid characters."); + throw new SContentLoadException("The asset key or local path contains invalid characters."); } /// <summary>Convert an absolute file path into an appropriate asset name.</summary> |