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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-19 18:28:16 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-19 18:28:16 -0400
commit826dd53ab550e5b92796c510569118beee6bd044 (patch)
treed6d8ec7f380112e8ed047a932ae02548dc9b8a2b /src/SMAPI/Framework
parent417c04076634ea87d7b3030a1acf46825da6e3e6 (diff)
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move most SMAPI files into subfolder (#582)
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 37b1a378..e750c659 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -45,6 +45,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
+ this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();