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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:05:40 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:05:40 -0400
commit87d5288287520f750651667839ebbe7bbeb97bba (patch)
tree80afbe8f2ccd1bc828d52af0f964acaeb15d0db6 /src/SMAPI/Framework
parent295ad29b8d60fdbae0c0030e8d887a2adab779a3 (diff)
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fix content managers' LoadBaseString not recognizing localized mod assets
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index db2934a0..e4695588 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -111,6 +111,26 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
/// <inheritdoc />
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Copied as-is from game code")]
+ public sealed override string LoadBaseString(string path)
+ {
+ try
+ {
+ // copied as-is from LocalizedContentManager.LoadBaseString
+ // This is only changed to call this.Load instead of base.Load, to support mod assets
+ this.ParseStringPath(path, out string assetName, out string key);
+ Dictionary<string, string> strings = this.Load<Dictionary<string, string>>(assetName, LanguageCode.en);
+ return strings != null && strings.ContainsKey(key)
+ ? this.GetString(strings, key)
+ : path;
+ }
+ catch (Exception ex)
+ {
+ throw new InvalidOperationException($"Failed loading string path '{path}' from '{this.Name}'.", ex);
+ }
+ }
+
+ /// <inheritdoc />
public sealed override T Load<T>(string assetName)
{
return this.Load<T>(assetName, this.Language);
@@ -331,5 +351,34 @@ namespace StardewModdingAPI.Framework.ContentManagers
// avoid hard disposable references; see remarks on the field
this.BaseDisposableReferences.Clear();
}
+
+ /****
+ ** Private methods copied from the game code
+ ****/
+#pragma warning disable CS1574 // <see cref /> can't be resolved: the reference is valid but private
+ /// <summary>Parse a string path like <c>assetName:key</c>.</summary>
+ /// <param name="path">The string path.</param>
+ /// <param name="assetName">The extracted asset name.</param>
+ /// <param name="key">The extracted entry key.</param>
+ /// <exception cref="ContentLoadException">The string path is not in a valid format.</exception>
+ /// <remarks>This is copied as-is from <see cref="LocalizedContentManager.parseStringPath"/>.</remarks>
+ private void ParseStringPath(string path, out string assetName, out string key)
+ {
+ int length = path.IndexOf(':');
+ assetName = length != -1 ? path.Substring(0, length) : throw new ContentLoadException("Unable to parse string path: " + path);
+ key = path.Substring(length + 1, path.Length - length - 1);
+ }
+
+ /// <summary>Get a string value from a dictionary asset.</summary>
+ /// <param name="strings">The asset to read.</param>
+ /// <param name="key">The string key to find.</param>
+ /// <remarks>This is copied as-is from <see cref="LocalizedContentManager.GetString"/>.</remarks>
+ private string GetString(Dictionary<string, string> strings, string key)
+ {
+ return strings.TryGetValue(key + ".desktop", out string? str)
+ ? str
+ : strings[key];
+ }
+#pragma warning restore CS1574
}
}