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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-16 16:14:41 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-16 16:14:41 -0400 |
commit | 9d3e37317893126a9e0598f8f850abd23cad36c7 (patch) | |
tree | dfb595fb444b49bcbdc019a2d9b6530d6c5463af /src/SMAPI/Framework | |
parent | 28986e76b81fe4505574e4fada3d86ffa457f085 (diff) | |
download | SMAPI-9d3e37317893126a9e0598f8f850abd23cad36c7.tar.gz SMAPI-9d3e37317893126a9e0598f8f850abd23cad36c7.tar.bz2 SMAPI-9d3e37317893126a9e0598f8f850abd23cad36c7.zip |
update for Stardew Valley 1.3.11 (#521)
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 12 |
2 files changed, 15 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs index a4982faa..4f1ac9f4 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs @@ -38,6 +38,15 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// <summary>Get a watcher for a net collection.</summary> /// <typeparam name="T">The value type.</typeparam> + /// <typeparam name="TSelf">The net field instance type.</typeparam> + /// <param name="field">The net collection.</param> + public static NetValueWatcher<T, TSelf> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf> + { + return new NetValueWatcher<T, TSelf>(field); + } + + /// <summary>Get a watcher for a net collection.</summary> + /// <typeparam name="T">The value type.</typeparam> /// <param name="collection">The net collection.</param> public static NetCollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) where T : INetObject<INetSerializable> { diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index dea2e30d..3814e534 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -59,12 +59,12 @@ namespace StardewModdingAPI.Framework.StateTracking this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0); this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> { - [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForEquatable(() => player.combatLevel), - [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForEquatable(() => player.farmingLevel), - [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForEquatable(() => player.fishingLevel), - [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForEquatable(() => player.foragingLevel), - [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForEquatable(() => player.luckLevel), - [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForEquatable(() => player.miningLevel) + [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), + [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), + [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), + [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), + [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), + [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) }; // track watchers for convenience |