summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 16:15:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 16:15:49 -0400
commitc0ba24456ba741ad5b072c033f9b0537ee74ad04 (patch)
tree0c5a118762566d66308dc18f206d16283667e961 /src/SMAPI/Framework
parentd41fe6ff88b569f991f219c5f348d3688fba956f (diff)
downloadSMAPI-c0ba24456ba741ad5b072c033f9b0537ee74ad04.tar.gz
SMAPI-c0ba24456ba741ad5b072c033f9b0537ee74ad04.tar.bz2
SMAPI-c0ba24456ba741ad5b072c033f9b0537ee74ad04.zip
remove suppression from new events, add convenience methods (#310)
Mods should use the new input API to suppress input instead.
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SGame.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 560b54a4..ae80f680 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -480,7 +480,7 @@ namespace StardewModdingAPI.Framework
if (status == InputStatus.Pressed)
{
- this.Events.Input_ButtonPressed.Raise(new InputButtonPressedArgsInput(button, cursor, inputState.SuppressButtons));
+ this.Events.Input_ButtonPressed.Raise(new InputButtonPressedArgsInput(button, cursor, inputState));
this.Events.Legacy_Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
// legacy events
@@ -499,7 +499,7 @@ namespace StardewModdingAPI.Framework
}
else if (status == InputStatus.Released)
{
- this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedArgsInput(button, cursor, inputState.SuppressButtons));
+ this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedArgsInput(button, cursor, inputState));
this.Events.Legacy_Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
// legacy events