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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/IAssetDataForImage.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/IAssetDataForImage.cs')
-rw-r--r--src/SMAPI/IAssetDataForImage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/IAssetDataForImage.cs b/src/SMAPI/IAssetDataForImage.cs
index 27ed9267..6f8a4719 100644
--- a/src/SMAPI/IAssetDataForImage.cs
+++ b/src/SMAPI/IAssetDataForImage.cs
@@ -21,8 +21,8 @@ namespace StardewModdingAPI
void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace);
/// <summary>Extend the image if needed to fit the given size. Note that this is an expensive operation, creates a new texture instance, and that extending a spritesheet horizontally may cause game errors or bugs.</summary>
- /// <param name="minWidth">The minimum texture width.</param>
- /// <param name="minHeight">The minimum texture height.</param>
+ /// <param name="minWidth">The minimum texture width in pixels.</param>
+ /// <param name="minHeight">The minimum texture height in pixels.</param>
/// <returns>Whether the texture was resized.</returns>
bool ExtendImage(int minWidth, int minHeight);
}