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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-25 01:28:15 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:51 -0500
commitfe675540b5c3a48764e70c596132a3ed65a790fb (patch)
treecdba9c10e344a03b0768c0a91d309f4ff4224fac /src/SMAPI/IAssetDataForMap.cs
parentcb378a1c558dc2c5de9f2ab1ae9ba38b17d2ac7c (diff)
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add map overlay patches
Diffstat (limited to 'src/SMAPI/IAssetDataForMap.cs')
-rw-r--r--src/SMAPI/IAssetDataForMap.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs
index bfaba9ba..47a33de8 100644
--- a/src/SMAPI/IAssetDataForMap.cs
+++ b/src/SMAPI/IAssetDataForMap.cs
@@ -13,6 +13,7 @@ namespace StardewModdingAPI
/// <param name="source">The map from which to copy.</param>
/// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param>
/// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param>
- void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null);
+ /// <param name="patchMode">Indicates how the map should be patched.</param>
+ void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay);
}
}