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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/IAssetInfo.cs | |
parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/IAssetInfo.cs')
-rw-r--r-- | src/SMAPI/IAssetInfo.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 6cdf01ee..44fd91a5 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -9,9 +9,19 @@ namespace StardewModdingAPI ** Accessors *********/ /// <summary>The content's locale code, if the content is localized.</summary> - string Locale { get; } + /// <remarks>LEGACY NOTE: when reading this field from an <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/> implementation, for non-localized assets it will return the current game locale (or an empty string for English) instead of null.</remarks> + string? Locale { get; } + + /// <summary>The asset name being read.</summary> + /// <remarks>LEGACY NOTE: when reading this field from an <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/> implementation, it's always equivalent to <see cref="NameWithoutLocale"/> for backwards compatibility.</remarks> + public IAssetName Name { get; } + + /// <summary>The <see cref="Name"/> with any locale codes stripped.</summary> + /// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks> + public IAssetName NameWithoutLocale { get; } /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")] string AssetName { get; } /// <summary>The content data type.</summary> @@ -23,6 +33,7 @@ namespace StardewModdingAPI *********/ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")] bool AssetNameEquals(string path); } } |