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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
commitd0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch)
treea22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/SMAPI/IAssetInfo.cs
parent7889676ea24cafc945899bf25608784e3f5bc9e0 (diff)
parent5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff)
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Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/SMAPI/IAssetInfo.cs')
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diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs
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+using System;
+
+namespace StardewModdingAPI
+{
+ /// <summary>Basic metadata for a content asset.</summary>
+ public interface IAssetInfo
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The content's locale code, if the content is localised.</summary>
+ string Locale { get; }
+
+ /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ string AssetName { get; }
+
+ /// <summary>The content data type.</summary>
+ Type DataType { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
+ bool AssetNameEquals(string path);
+ }
+}