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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
commit | 79118316065a01322d8ea12a14589ec016794c32 (patch) | |
tree | 7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/IAssetLoader.cs | |
parent | af1a2bde8219c5d4b8660b13702725626a4a5647 (diff) | |
parent | 8aec1eff99858716afe7b8604b512181f78c214f (diff) | |
download | SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2 SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/IAssetLoader.cs')
-rw-r--r-- | src/SMAPI/IAssetLoader.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/SMAPI/IAssetLoader.cs b/src/SMAPI/IAssetLoader.cs new file mode 100644 index 00000000..ad97b941 --- /dev/null +++ b/src/SMAPI/IAssetLoader.cs @@ -0,0 +1,17 @@ +namespace StardewModdingAPI +{ + /// <summary>Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use <see cref="IAssetEditor"/> instead.</summary> + public interface IAssetLoader + { + /********* + ** Public methods + *********/ + /// <summary>Get whether this instance can load the initial version of the given asset.</summary> + /// <param name="asset">Basic metadata about the asset being loaded.</param> + bool CanLoad<T>(IAssetInfo asset); + + /// <summary>Load a matched asset.</summary> + /// <param name="asset">Basic metadata about the asset being loaded.</param> + T Load<T>(IAssetInfo asset); + } +} |