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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/IAssetLoader.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/IAssetLoader.cs')
-rw-r--r--src/SMAPI/IAssetLoader.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/SMAPI/IAssetLoader.cs b/src/SMAPI/IAssetLoader.cs
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+namespace StardewModdingAPI
+{
+ /// <summary>Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use <see cref="IAssetEditor"/> instead.</summary>
+ public interface IAssetLoader
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get whether this instance can load the initial version of the given asset.</summary>
+ /// <param name="asset">Basic metadata about the asset being loaded.</param>
+ bool CanLoad<T>(IAssetInfo asset);
+
+ /// <summary>Load a matched asset.</summary>
+ /// <param name="asset">Basic metadata about the asset being loaded.</param>
+ T Load<T>(IAssetInfo asset);
+ }
+}