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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 13:40:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 13:40:48 -0400 |
commit | 79ad322a8e31e977e455817469427f9c3cf218fd (patch) | |
tree | 41e4693aeaeb709bced710e15dbb870cb9fd1b99 /src/SMAPI/IAssetLoader.cs | |
parent | d67690ea3ea76512af194168af02a29120765247 (diff) | |
download | SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.tar.gz SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.tar.bz2 SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.zip |
tweak world-ready events to handle edge cases
In particular:
- world was never considered ready if the player's name was blank;
- AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).
Diffstat (limited to 'src/SMAPI/IAssetLoader.cs')
0 files changed, 0 insertions, 0 deletions