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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 01:19:44 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 01:19:44 -0400
commite40907ab8b97bd8a557adf683a406413646b1fc5 (patch)
tree6f13c434e37ea71f8007752f39210c4800357965 /src/SMAPI/IAssetName.cs
parent4da38e1317f6ebd6485b04482eb3d2ffd0507530 (diff)
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add NameWithoutLocale fields (#766)
Diffstat (limited to 'src/SMAPI/IAssetName.cs')
-rw-r--r--src/SMAPI/IAssetName.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/IAssetName.cs b/src/SMAPI/IAssetName.cs
index a5bfea93..89f02adf 100644
--- a/src/SMAPI/IAssetName.cs
+++ b/src/SMAPI/IAssetName.cs
@@ -40,5 +40,8 @@ namespace StardewModdingAPI
/// <remarks>For example, <c>Characters/Dialogue/Abigail</c> is directly under <c>Characters/Dialogue</c> but not <c>Characters</c> or <c>Characters/Dialogue/Ab</c>. To allow sub-paths, use <see cref="StartsWith"/> instead.</remarks>
/// <param name="assetFolder">The asset path to check. This doesn't need a trailing slash.</param>
bool IsDirectlyUnderPath(string assetFolder);
+
+ /// <summary>Get an asset name representing the <see cref="BaseName"/> without locale.</summary>
+ internal IAssetName GetBaseAssetName();
}
}