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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-25 22:46:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-06-10 00:04:23 -0400
commit4708385f696d2e47d24e795f210752f4b0224bff (patch)
treeae05507d2510737538303d826f0eb4cbc47d2132 /src/SMAPI/IContentHelper.cs
parenta546fd113f431bd8888da50aad087213193c937e (diff)
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add IRawTextureData asset type
Diffstat (limited to 'src/SMAPI/IContentHelper.cs')
-rw-r--r--src/SMAPI/IContentHelper.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs
index 2cd0c1fc..7637edf0 100644
--- a/src/SMAPI/IContentHelper.cs
+++ b/src/SMAPI/IContentHelper.cs
@@ -35,7 +35,7 @@ namespace StardewModdingAPI
** Public methods
*********/
/// <summary>Load content from the game folder or mod folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
- /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, dictionaries, and lists; other types may be supported by the game's content pipeline.</typeparam>
+ /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, <see cref="IRawTextureData"/> (for mod content only), and data structures; other types may be supported by the game's content pipeline.</typeparam>
/// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param>
/// <param name="source">Where to search for a matching content asset.</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>