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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-25 17:14:58 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-25 17:14:58 -0400 |
commit | a1eeece49b937c942e2cc002bd1863295d943fde (patch) | |
tree | 1def72ca17ef0236e28902eb202867706447373e /src/SMAPI/IContentHelper.cs | |
parent | fd2b9c72a84e6227bf489a6f044d843e50b6c769 (diff) | |
download | SMAPI-a1eeece49b937c942e2cc002bd1863295d943fde.tar.gz SMAPI-a1eeece49b937c942e2cc002bd1863295d943fde.tar.bz2 SMAPI-a1eeece49b937c942e2cc002bd1863295d943fde.zip |
centralise most content-loading logic to fix map tilesheet edge case (#373)
Diffstat (limited to 'src/SMAPI/IContentHelper.cs')
-rw-r--r-- | src/SMAPI/IContentHelper.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs index b78b165b..7900809f 100644 --- a/src/SMAPI/IContentHelper.cs +++ b/src/SMAPI/IContentHelper.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using StardewValley; +using xTile; namespace StardewModdingAPI { @@ -29,7 +30,7 @@ namespace StardewModdingAPI ** Public methods *********/ /// <summary>Load content from the game folder or mod folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary> - /// <typeparam name="T">The expected data type. The main supported types are <see cref="Texture2D"/> and dictionaries; other types may be supported by the game's content pipeline.</typeparam> + /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam> /// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param> /// <param name="source">Where to search for a matching content asset.</param> /// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception> |