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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/ICursorPosition.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
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diff --git a/src/SMAPI/ICursorPosition.cs b/src/SMAPI/ICursorPosition.cs
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+using Microsoft.Xna.Framework;
+
+namespace StardewModdingAPI
+{
+ /// <summary>Represents a cursor position in the different coordinate systems.</summary>
+ public interface ICursorPosition
+ {
+ /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
+ Vector2 ScreenPixels { get; }
+
+ /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
+ Vector2 Tile { get; }
+
+ /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
+ Vector2 GrabTile { get; }
+ }
+}