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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 21:54:00 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 21:54:00 -0400 |
commit | 211f89821e34bb55a6266384d9bac68ec0c64744 (patch) | |
tree | aa0d9915b01aad436ed6b1a2028602c048666457 /src/SMAPI/IDataHelper.cs | |
parent | 80d3dd1f786f7e5846f9adb7f7a4d82e5b9b92fd (diff) | |
parent | 31ac964a8b19623b0472931403a33d51db6fb271 (diff) | |
download | SMAPI-211f89821e34bb55a6266384d9bac68ec0c64744.tar.gz SMAPI-211f89821e34bb55a6266384d9bac68ec0c64744.tar.bz2 SMAPI-211f89821e34bb55a6266384d9bac68ec0c64744.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/IDataHelper.cs')
-rw-r--r-- | src/SMAPI/IDataHelper.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs index 252030bd..901266d7 100644 --- a/src/SMAPI/IDataHelper.cs +++ b/src/SMAPI/IDataHelper.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI /// <summary>Save data to a JSON file in the mod's folder.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="path">The file path relative to the mod folder.</param> - /// <param name="data">The arbitrary data to save.</param> + /// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param> /// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception> void WriteJsonFile<TModel>(string path, TModel data) where TModel : class; @@ -38,7 +38,7 @@ namespace StardewModdingAPI /// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> - /// <param name="data">The arbitrary data to save.</param> + /// <param name="data">The arbitrary data to save, or <c>null</c> to remove the entry.</param> /// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception> void WriteSaveData<TModel>(string key, TModel data) where TModel : class; @@ -55,7 +55,7 @@ namespace StardewModdingAPI /// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> - /// <param name="data">The arbitrary data to save.</param> + /// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param> void WriteGlobalData<TModel>(string key, TModel data) where TModel : class; } } |