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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-24 01:05:40 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-24 01:05:40 -0500
commit0058267c36dbc11326a7a1839540809421ea82da (patch)
tree47563495ddcd818eb726b401acd4001b52b06404 /src/SMAPI/Metadata/CoreAssetPropagator.cs
parent5129c361c94bd2f4e2e9ef8d39235dc6159a849d (diff)
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minor cleanup
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index f486321e..063804e0 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
@@ -79,7 +80,7 @@ namespace StardewModdingAPI.Metadata
});
// reload assets
- IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase);
+ IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, _ => false, StringComparer.OrdinalIgnoreCase);
foreach (var bucket in buckets)
{
switch (bucket.Key)
@@ -110,6 +111,7 @@ namespace StardewModdingAPI.Metadata
/// <param name="key">The asset key to reload.</param>
/// <param name="type">The asset type to reload.</param>
/// <returns>Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true.</returns>
+ [SuppressMessage("ReSharper", "StringLiteralTypo", Justification = "These deliberately match the asset names.")]
private bool PropagateOther(LocalizedContentManager content, string key, Type type)
{
key = this.AssertAndNormalizeAssetName(key);
@@ -492,8 +494,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "terrainfeatures\\grass": // from Grass
- this.ReloadGrassTextures(content, key);
- return true;
+ return this.ReloadGrassTextures(content, key);
case "terrainfeatures\\hoedirt": // from HoeDirt
HoeDirt.lightTexture = content.Load<Texture2D>(key);