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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-24 01:05:40 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-24 01:05:40 -0500 |
commit | 0058267c36dbc11326a7a1839540809421ea82da (patch) | |
tree | 47563495ddcd818eb726b401acd4001b52b06404 /src/SMAPI/Metadata/CoreAssetPropagator.cs | |
parent | 5129c361c94bd2f4e2e9ef8d39235dc6159a849d (diff) | |
download | SMAPI-0058267c36dbc11326a7a1839540809421ea82da.tar.gz SMAPI-0058267c36dbc11326a7a1839540809421ea82da.tar.bz2 SMAPI-0058267c36dbc11326a7a1839540809421ea82da.zip |
minor cleanup
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index f486321e..063804e0 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; @@ -79,7 +80,7 @@ namespace StardewModdingAPI.Metadata }); // reload assets - IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase); + IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, _ => false, StringComparer.OrdinalIgnoreCase); foreach (var bucket in buckets) { switch (bucket.Key) @@ -110,6 +111,7 @@ namespace StardewModdingAPI.Metadata /// <param name="key">The asset key to reload.</param> /// <param name="type">The asset type to reload.</param> /// <returns>Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true.</returns> + [SuppressMessage("ReSharper", "StringLiteralTypo", Justification = "These deliberately match the asset names.")] private bool PropagateOther(LocalizedContentManager content, string key, Type type) { key = this.AssertAndNormalizeAssetName(key); @@ -492,8 +494,7 @@ namespace StardewModdingAPI.Metadata return true; case "terrainfeatures\\grass": // from Grass - this.ReloadGrassTextures(content, key); - return true; + return this.ReloadGrassTextures(content, key); case "terrainfeatures\\hoedirt": // from HoeDirt HoeDirt.lightTexture = content.Load<Texture2D>(key); |