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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
commit4da9e954df3846d01aa0536f4e8143466a1d62f3 (patch)
treeac4f969399b844f2c0bee0204b0b3a3c4d83e91d /src/SMAPI/Metadata/CoreAssetPropagator.cs
parent233a7d57e6b138dcbd651bb9bc5d0a0c66b207bb (diff)
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use Array.Empty to avoid unneeded array allocations
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 552bc000..73c212a4 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -1275,7 +1275,7 @@ namespace StardewModdingAPI.Metadata
{
return path != null
? PathUtilities.GetSegments(path)
- : new string[0];
+ : Array.Empty<string>();
}
/// <summary>Count the number of segments in a path (e.g. 'a/b' is 2).</summary>