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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 15:41:21 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 15:41:21 -0400 |
commit | 55cd31f4f7d5122149c02abfaf0f408298503c6a (patch) | |
tree | 1f83a758ebb00e55bf55a1b846fe862e89d76945 /src/SMAPI/Metadata/CoreAssetPropagator.cs | |
parent | 4f3d7eaafc056a7a2b17b1657e069eb456f60f52 (diff) | |
download | SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.tar.gz SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.tar.bz2 SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.zip |
minor cleanup
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 5c77bf66..41d10cd4 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -34,9 +34,6 @@ namespace StardewModdingAPI.Metadata /// <summary>Simplifies access to private game code.</summary> private readonly Reflector Reflection; - /// <summary>Encapsulates monitoring and logging.</summary> - private readonly IMonitor Monitor; - /// <summary>Optimized bucket categories for batch reloading assets.</summary> private enum AssetBucket { @@ -57,12 +54,10 @@ namespace StardewModdingAPI.Metadata /// <summary>Initialize the core asset data.</summary> /// <param name="assertAndNormalizeAssetName">Normalizes an asset key to match the cache key and assert that it's valid.</param> /// <param name="reflection">Simplifies access to private code.</param> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection, IMonitor monitor) + public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection) { this.AssertAndNormalizeAssetName = assertAndNormalizeAssetName; this.Reflection = reflection; - this.Monitor = monitor; } /// <summary>Reload one of the game's core assets (if applicable).</summary> |