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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 20:17:01 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 20:17:01 -0500 |
commit | 8fd2a6fd3a3de037055ccd8ec350c92ba2cdda9d (patch) | |
tree | 5364ca468c1e687098ce35a956ffe1acd9a41ddc /src/SMAPI/Metadata/CoreAssetPropagator.cs | |
parent | 546012da8c6ab5e29f34926cda47756d6d18c326 (diff) | |
download | SMAPI-8fd2a6fd3a3de037055ccd8ec350c92ba2cdda9d.tar.gz SMAPI-8fd2a6fd3a3de037055ccd8ec350c92ba2cdda9d.tar.bz2 SMAPI-8fd2a6fd3a3de037055ccd8ec350c92ba2cdda9d.zip |
update for new map override logic in SDV 1.5.4
Special thanks to the Stardew Valley developers for making the requested changes!
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 26 |
1 files changed, 2 insertions, 24 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 859a1b7a..4b911a83 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -784,32 +784,10 @@ namespace StardewModdingAPI.Metadata /// <param name="location">The location whose map to reload.</param> private void ReloadMap(GameLocation location) { - // reset patch caches - this.Reflection.GetField<HashSet<string>>(location, "_appliedMapOverrides").GetValue().Clear(); - switch (location) - { - case Town _: - this.Reflection.GetField<bool>(location, "ccRefurbished").SetValue(false); - this.Reflection.GetField<bool>(location, "isShowingDestroyedJoja").SetValue(false); - this.Reflection.GetField<bool>(location, "isShowingSpecialOrdersBoard").SetValue(false); - this.Reflection.GetField<bool>(location, "isShowingUpgradedPamHouse").SetValue(false); - break; - - case Beach _: - case BeachNightMarket _: - case Forest _: - this.Reflection.GetField<bool>(location, "hasShownCCUpgrade").SetValue(false); - break; - - case Mountain _: - this.Reflection.GetField<bool>(location, "bridgeRestored").SetValue(false); - break; - } - - // general updates + // reload map location.reloadMap(); - location.updateSeasonalTileSheets(); location.updateWarps(); + location.MakeMapModifications(force: true); // update interior doors location.interiorDoors.Clear(); |