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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:39:58 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:39:58 -0500
commitb823d126d2fabac0cb8e0af3f4d7ab8594ee1aed (patch)
tree622dce68e0e5d447ff82028f90e2568ac5941cd7 /src/SMAPI/Metadata/CoreAssetPropagator.cs
parent2b97b9f701452bbcdc7bfb5c433b9906c595b195 (diff)
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fix location warps when propagating map changes (#608)
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 8083b4b1..d273c251 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -95,6 +95,7 @@ namespace StardewModdingAPI.Metadata
if (this.GetNormalisedPath(location.mapPath.Value) == key)
{
this.Reflection.GetMethod(location, "reloadMap").Invoke();
+ this.Reflection.GetMethod(location, "updateWarps").Invoke();
anyChanged = true;
}
}
@@ -641,24 +642,6 @@ namespace StardewModdingAPI.Metadata
this.Reflection.GetField<Texture2D>(sprite, "spriteTexture").SetValue(texture);
}
- /// <summary>Get an NPC name from the name of their file under <c>Content/Characters</c>.</summary>
- /// <param name="name">The file name.</param>
- /// <remarks>Derived from <see cref="NPC.reloadSprite"/>.</remarks>
- private string GetNpcNameFromFileName(string name)
- {
- switch (name)
- {
- case "Mariner":
- return "Old Mariner";
- case "DwarfKing":
- return "Dwarf King";
- case "MrQi":
- return "Mister Qi";
- default:
- return name;
- }
- }
-
/// <summary>Get all NPCs in the game (excluding farm animals).</summary>
private IEnumerable<NPC> GetCharacters()
{