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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-22 00:36:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:50 -0500
commitf3626992cf17cfab6e9be65dd30f4a446c30c071 (patch)
tree2f250d4fd15a82e51cc137776d5af8a66befe09f /src/SMAPI/Metadata/CoreAssetPropagator.cs
parent50a492f6e96ff596dd1642429fa7e3bd2adf975b (diff)
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remove walls_and_floors asset propagation
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 1780b280..552bc000 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -442,10 +442,6 @@ namespace StardewModdingAPI.Metadata
Game1.objectSpriteSheet = content.Load<Texture2D>(key);
return true;
- case "maps\\walls_and_floors": // Wallpaper
- Wallpaper.wallpaperTexture = content.Load<Texture2D>(key);
- return true;
-
/****
** Content\Minigames
****/