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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-22 00:36:31 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:50 -0500 |
commit | f3626992cf17cfab6e9be65dd30f4a446c30c071 (patch) | |
tree | 2f250d4fd15a82e51cc137776d5af8a66befe09f /src/SMAPI/Metadata/CoreAssetPropagator.cs | |
parent | 50a492f6e96ff596dd1642429fa7e3bd2adf975b (diff) | |
download | SMAPI-f3626992cf17cfab6e9be65dd30f4a446c30c071.tar.gz SMAPI-f3626992cf17cfab6e9be65dd30f4a446c30c071.tar.bz2 SMAPI-f3626992cf17cfab6e9be65dd30f4a446c30c071.zip |
remove walls_and_floors asset propagation
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 1780b280..552bc000 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -442,10 +442,6 @@ namespace StardewModdingAPI.Metadata Game1.objectSpriteSheet = content.Load<Texture2D>(key); return true; - case "maps\\walls_and_floors": // Wallpaper - Wallpaper.wallpaperTexture = content.Load<Texture2D>(key); - return true; - /**** ** Content\Minigames ****/ |