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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-02 16:38:51 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-02 16:38:51 -0400 |
commit | 8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (patch) | |
tree | aed3679d01ee546726851982862daac2bad38b41 /src/SMAPI/Metadata | |
parent | ba0dff819f2e65b16a0c7bc7a9233fdb101994d0 (diff) | |
parent | b96bcb21894257f06716e6a51102f74d2aba5178 (diff) | |
download | SMAPI-8da88b8fe5b41739c5cd0df3280b9770fc7f10a4.tar.gz SMAPI-8da88b8fe5b41739c5cd0df3280b9770fc7f10a4.tar.bz2 SMAPI-8da88b8fe5b41739c5cd0df3280b9770fc7f10a4.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index fa6541cb..5c77bf66 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -84,7 +84,7 @@ namespace StardewModdingAPI.Metadata }); // reload assets - IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.InvariantCultureIgnoreCase); + IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase); foreach (var bucket in buckets) { switch (bucket.Key) @@ -779,7 +779,7 @@ namespace StardewModdingAPI.Metadata private void ReloadNpcSprites(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated) { // get NPCs - HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase); + HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase); var characters = ( from npc in this.GetCharacters() @@ -806,7 +806,7 @@ namespace StardewModdingAPI.Metadata private void ReloadNpcPortraits(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated) { // get NPCs - HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase); + HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase); var characters = ( from npc in this.GetCharacters() @@ -1031,7 +1031,7 @@ namespace StardewModdingAPI.Metadata if (string.IsNullOrWhiteSpace(key) || string.IsNullOrWhiteSpace(rawSubstring)) return false; - return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.InvariantCultureIgnoreCase); + return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.OrdinalIgnoreCase); } /// <summary>Get whether a normalized asset key is in the given folder.</summary> |