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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:35:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:35:23 -0400 |
commit | 9f1c4549345ba20d799cf46ee44851a1f61f561e (patch) | |
tree | 5d7b9c6121d313520544e1bdb52bb55241fedd5d /src/SMAPI/Metadata | |
parent | bbaa260007f67d6e3c88c1aae387b42b0c237063 (diff) | |
download | SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.tar.gz SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.tar.bz2 SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.zip |
remove asset propagation for Data/Bundles
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index a8686ca4..708673c3 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -4,7 +4,6 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; -using Netcode; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Internal; @@ -16,7 +15,6 @@ using StardewValley.Characters; using StardewValley.GameData.Movies; using StardewValley.Locations; using StardewValley.Menus; -using StardewValley.Network; using StardewValley.Objects; using StardewValley.Projectiles; using StardewValley.TerrainFeatures; @@ -283,32 +281,6 @@ namespace StardewModdingAPI.Metadata Game1.bigCraftablesInformation = content.Load<Dictionary<int, string>>(key); return true; - case "data\\bundles": // NetWorldState constructor - if (Context.IsMainPlayer && Game1.netWorldState != null) - { - var bundles = this.Reflection.GetField<NetBundles>(Game1.netWorldState.Value, "bundles").GetValue(); - var rewards = this.Reflection.GetField<NetIntDictionary<bool, NetBool>>(Game1.netWorldState.Value, "bundleRewards").GetValue(); - foreach (var pair in content.Load<Dictionary<string, string>>(key)) - { - int bundleKey = int.Parse(pair.Key.Split('/')[1]); - int rewardsCount = pair.Value.Split('/')[2].Split(' ').Length; - - // add bundles - if (!bundles.TryGetValue(bundleKey, out bool[] values) || values.Length < rewardsCount) - { - values ??= new bool[0]; - - bundles.Remove(bundleKey); - bundles[bundleKey] = values.Concat(Enumerable.Repeat(false, rewardsCount - values.Length)).ToArray(); - } - - // add bundle rewards - if (!rewards.ContainsKey(bundleKey)) - rewards[bundleKey] = false; - } - } - break; - case "data\\clothinginformation": // Game1.LoadContent Game1.clothingInformation = content.Load<Dictionary<int, string>>(key); return true; |