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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:40:44 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:40:44 -0500
commita78b1935928919694dfe8de823a1accd6d222732 (patch)
tree3f17b6087cf2749e52c1e237de17e2e9addb6c06 /src/SMAPI/Metadata
parent4cd9eda1591c3908bf80b60c2902491a7595ee27 (diff)
parent8901218418693d610a17b22fe789ba6279f63446 (diff)
downloadSMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs82
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs80
2 files changed, 102 insertions, 60 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 8487b6be..d273c251 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -13,6 +14,7 @@ using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Projectiles;
using StardewValley.TerrainFeatures;
+using xTile;
using xTile.Tiles;
namespace StardewModdingAPI.Metadata
@@ -45,10 +47,11 @@ namespace StardewModdingAPI.Metadata
/// <summary>Reload one of the game's core assets (if applicable).</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
+ /// <param name="type">The asset type to reload.</param>
/// <returns>Returns whether an asset was reloaded.</returns>
- public bool Propagate(LocalizedContentManager content, string key)
+ public bool Propagate(LocalizedContentManager content, string key, Type type)
{
- object result = this.PropagateImpl(content, key);
+ object result = this.PropagateImpl(content, key, type);
if (result is bool b)
return b;
return result != null;
@@ -61,9 +64,12 @@ namespace StardewModdingAPI.Metadata
/// <summary>Reload one of the game's core assets (if applicable).</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
- /// <returns>Returns any non-null value to indicate an asset was loaded.</returns>
- private object PropagateImpl(LocalizedContentManager content, string key)
+ /// <param name="type">The asset type to reload.</param>
+ /// <returns>Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true.</returns>
+ private object PropagateImpl(LocalizedContentManager content, string key, Type type)
{
+ key = this.GetNormalisedPath(key);
+
/****
** Special case: current map tilesheet
** We only need to do this for the current location, since tilesheets are reloaded when you enter a location.
@@ -79,6 +85,24 @@ namespace StardewModdingAPI.Metadata
}
/****
+ ** Propagate map changes
+ ****/
+ if (type == typeof(Map))
+ {
+ bool anyChanged = false;
+ foreach (GameLocation location in this.GetLocations())
+ {
+ if (this.GetNormalisedPath(location.mapPath.Value) == key)
+ {
+ this.Reflection.GetMethod(location, "reloadMap").Invoke();
+ this.Reflection.GetMethod(location, "updateWarps").Invoke();
+ anyChanged = true;
+ }
+ }
+ return anyChanged;
+ }
+
+ /****
** Propagate by key
****/
Reflector reflection = this.Reflection;
@@ -141,6 +165,9 @@ namespace StardewModdingAPI.Metadata
case "data\\craftingrecipes": // CraftingRecipe.InitShared
return CraftingRecipe.craftingRecipes = content.Load<Dictionary<string, string>>(key);
+ case "data\\npcdispositions": // NPC constructor
+ return this.ReloadNpcDispositions(content, key);
+
case "data\\npcgifttastes": // Game1.loadContent
return Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key);
@@ -460,6 +487,35 @@ namespace StardewModdingAPI.Metadata
return true;
}
+ /// <summary>Reload the disposition data for matching NPCs.</summary>
+ /// <param name="content">The content manager through which to reload the asset.</param>
+ /// <param name="key">The asset key to reload.</param>
+ /// <returns>Returns whether any NPCs were affected.</returns>
+ private bool ReloadNpcDispositions(LocalizedContentManager content, string key)
+ {
+ IDictionary<string, string> dispositions = content.Load<Dictionary<string, string>>(key);
+ foreach (NPC character in this.GetCharacters())
+ {
+ if (!character.isVillager() || !dispositions.ContainsKey(character.Name))
+ continue;
+
+ NPC clone = new NPC(null, Vector2.Zero, 0, character.Name);
+ character.Age = clone.Age;
+ character.Manners = clone.Manners;
+ character.SocialAnxiety = clone.SocialAnxiety;
+ character.Optimism = clone.Optimism;
+ character.Gender = clone.Gender;
+ character.datable.Value = clone.datable.Value;
+ character.homeRegion = clone.homeRegion;
+ character.Birthday_Season = clone.Birthday_Season;
+ character.Birthday_Day = clone.Birthday_Day;
+ character.id = clone.id;
+ character.displayName = clone.displayName;
+ }
+
+ return true;
+ }
+
/// <summary>Reload the sprites for matching NPCs.</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
@@ -586,24 +642,6 @@ namespace StardewModdingAPI.Metadata
this.Reflection.GetField<Texture2D>(sprite, "spriteTexture").SetValue(texture);
}
- /// <summary>Get an NPC name from the name of their file under <c>Content/Characters</c>.</summary>
- /// <param name="name">The file name.</param>
- /// <remarks>Derived from <see cref="NPC.reloadSprite"/>.</remarks>
- private string GetNpcNameFromFileName(string name)
- {
- switch (name)
- {
- case "Mariner":
- return "Old Mariner";
- case "DwarfKing":
- return "Dwarf King";
- case "MrQi":
- return "Mister Qi";
- default:
- return name;
- }
- }
-
/// <summary>Get all NPCs in the game (excluding farm animals).</summary>
private IEnumerable<NPC> GetCharacters()
{
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index ff8d54e3..7c840b2f 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -24,51 +24,55 @@ namespace StardewModdingAPI.Metadata
** Public methods
*********/
/// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
- public IEnumerable<IInstructionHandler> GetHandlers()
+ /// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
+ public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode)
{
- return new IInstructionHandler[]
- {
- /****
- ** rewrite CIL to fix incompatible code
- ****/
- // rewrite for crossplatform compatibility
- new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true),
+ /****
+ ** rewrite CIL to fix incompatible code
+ ****/
+ // rewrite for crossplatform compatibility
+ yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true);
+
+ // rewrite for Stardew Valley 1.3
+ yield return new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize);
- // rewrite for Stardew Valley 1.3
- new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize),
+ /****
+ ** detect mod issues
+ ****/
+ // detect broken code
+ yield return new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies);
+ yield return new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies);
- /****
- ** detect mod issues
- ****/
- // detect broken code
- new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies),
- new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies),
+ /****
+ ** detect code which may impact game stability
+ ****/
+ yield return new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch);
+ yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser);
+ yield return new TypeFinder(typeof(ISpecialisedEvents).FullName, InstructionHandleResult.DetectedUnvalidatedUpdateTick);
+#if !SMAPI_3_0_STRICT
+ yield return new EventFinder(typeof(SpecialisedEvents).FullName, nameof(SpecialisedEvents.UnvalidatedUpdateTick), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
+#endif
- /****
- ** detect code which may impact game stability
- ****/
- new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch),
- new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic),
- new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser),
- new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser),
- new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser),
- new EventFinder(typeof(SpecialisedEvents).FullName, nameof(SpecialisedEvents.UnvalidatedUpdateTick), InstructionHandleResult.DetectedUnvalidatedUpdateTick),
-
- /****
- ** detect paranoid issues
- ****/
+ /****
+ ** detect paranoid issues
+ ****/
+ if (paranoidMode)
+ {
// filesystem access
- new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess),
- new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess),
+ yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
+ yield return new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess);
// shell access
- new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess)
- };
+ yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess);
+ }
}
}
}