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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-22 12:52:34 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-22 12:52:34 -0500
commitd6901ed49626dac27e9ebf80d2ac86223a6064ca (patch)
tree5037ebb598dd9fe32a62522752bd93e791f749ad /src/SMAPI/Metadata
parentd6ef6f627ae049c29c2241d39261dee7de3da663 (diff)
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add asset propagation for winter flooring (#679)
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index b828ec00..b86a6790 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -506,6 +506,10 @@ namespace StardewModdingAPI.Metadata
Flooring.floorsTexture = content.Load<Texture2D>(key);
return true;
+ case "terrainfeatures\\flooring_winter": // from Flooring
+ Flooring.floorsTextureWinter = content.Load<Texture2D>(key);
+ return true;
+
case "terrainfeatures\\grass": // from Grass
this.ReloadGrassTextures(content, key);
return true;