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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 19:24:55 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 19:24:55 -0400
commitff571701b21f1f1a0f5c914bdb756312f07fb134 (patch)
tree13d3738a4d5484222c53e831ee0c5ac4e65c7ff0 /src/SMAPI/Metadata
parent05369f2b317c8e32ff4dec3ffe7aaf06d38d1c32 (diff)
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fix a few implicit net field conversions (#453)
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 37623f32..f057eebe 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -351,7 +351,7 @@ namespace StardewModdingAPI.Metadata
// update sprites
Texture2D texture = content.Load<Texture2D>(key);
foreach (TAnimal animal in animals)
- this.SetSpriteTexture(animal.sprite, texture);
+ this.SetSpriteTexture(animal.Sprite, texture);
return true;
}
@@ -374,8 +374,8 @@ namespace StardewModdingAPI.Metadata
// get expected key
string expectedKey = animal.age.Value < animal.ageWhenMature.Value
? $"Baby{(animal.type.Value == "Duck" ? "White Chicken" : animal.type.Value)}"
- : animal.type;
- if (animal.showDifferentTextureWhenReadyForHarvest && animal.currentProduce.Value <= 0)
+ : animal.type.Value;
+ if (animal.showDifferentTextureWhenReadyForHarvest.Value && animal.currentProduce.Value <= 0)
expectedKey = $"Sheared{expectedKey}";
expectedKey = $"Animals\\{expectedKey}";
@@ -426,7 +426,7 @@ namespace StardewModdingAPI.Metadata
from location in this.GetLocations()
from fence in location.Objects.Values.OfType<Fence>()
where fenceType == 1
- ? fence.isGate
+ ? fence.isGate.Value
: fence.whichType.Value == fenceType
select fence
)
@@ -562,7 +562,7 @@ namespace StardewModdingAPI.Metadata
{
foreach (Building building in buildableLocation.buildings)
{
- GameLocation indoors = building.indoors;
+ GameLocation indoors = building.indoors.Value;
if (indoors != null)
yield return indoors;
}