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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
commita3f21685049cabf2d824c8060dc0b1de47e9449e (patch)
treead9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Mod.cs
parent6521df7b131924835eb797251c1e956fae0d6e13 (diff)
parent277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Mod.cs')
-rw-r--r--src/SMAPI/Mod.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs
index 3a753afc..0e5be1c1 100644
--- a/src/SMAPI/Mod.cs
+++ b/src/SMAPI/Mod.cs
@@ -41,7 +41,7 @@ namespace StardewModdingAPI
** Private methods
*********/
/// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary>
- /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
+ /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalized. If this is false, the instance shouldn't dispose other objects since they may already be finalized.</param>
protected virtual void Dispose(bool disposing) { }
/// <summary>Destruct the instance.</summary>