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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-08 19:50:09 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-08 19:50:09 -0400 |
commit | 6053b8c01f4bf12bb6addb48c31e1032dc2e2b30 (patch) | |
tree | 402f51a008522fdd3b32ca83a4aa867dac9c053e /src/SMAPI/Patches/CatchDialogueErrorPatch.cs | |
parent | ea3d3a6648f0a1c679a7593cfed0dacaed1ec045 (diff) | |
download | SMAPI-6053b8c01f4bf12bb6addb48c31e1032dc2e2b30.tar.gz SMAPI-6053b8c01f4bf12bb6addb48c31e1032dc2e2b30.tar.bz2 SMAPI-6053b8c01f4bf12bb6addb48c31e1032dc2e2b30.zip |
prevent game crash caused by invalid dialogue
Diffstat (limited to 'src/SMAPI/Patches/CatchDialogueErrorPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/CatchDialogueErrorPatch.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/CatchDialogueErrorPatch.cs b/src/SMAPI/Patches/CatchDialogueErrorPatch.cs new file mode 100644 index 00000000..6f5143fd --- /dev/null +++ b/src/SMAPI/Patches/CatchDialogueErrorPatch.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Reflection; +using Harmony; +using StardewModdingAPI.Framework.Patching; +using StardewModdingAPI.Framework.Reflection; +using StardewValley; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch for <see cref="Dialogue"/> method which intercepts invalid dialogue lines and logs an error instead of crashing.</summary> + internal class DialoguePatch : IHarmonyPatch + { + /********* + ** Private methods + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + /// <summary>Simplifies access to private code.</summary> + private static Reflector Reflection; + + + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => $"{nameof(GameLocation)}.{nameof(GameLocation.updateSeasonalTileSheets)}"; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + /// <param name="reflector">Simplifies access to private code.</param> + public DialoguePatch(IMonitor monitorForGame, Reflector reflector) + { + DialoguePatch.MonitorForGame = monitorForGame; + DialoguePatch.Reflection = reflector; + } + + + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + ConstructorInfo constructor = AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(DialoguePatch.Prefix)); + + harmony.Patch(constructor, new HarmonyMethod(prefix), null); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of the Dialogue constructor.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="masterDialogue">The dialogue being parsed.</param> + /// <param name="speaker">The NPC for which the dialogue is being parsed.</param> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] + private static bool Prefix(Dialogue __instance, string masterDialogue, NPC speaker) + { + // get private members + bool nameArraysTranslated = DialoguePatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue(); + IReflectedMethod translateArraysOfStrings = DialoguePatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings"); + IReflectedMethod parseDialogueString = DialoguePatch.Reflection.GetMethod(__instance, "parseDialogueString"); + IReflectedMethod checkForSpecialDialogueAttributes = DialoguePatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes"); + IReflectedField<List<string>> dialogues = DialoguePatch.Reflection.GetField<List<string>>(__instance, "dialogues"); + + // replicate base constructor + if (dialogues.GetValue() == null) + dialogues.SetValue(new List<string>()); + + // duplicate code with try..catch + try + { + if (!nameArraysTranslated) + translateArraysOfStrings.Invoke(); + __instance.speaker = speaker; + parseDialogueString.Invoke(masterDialogue); + checkForSpecialDialogueAttributes.Invoke(); + } + catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex) + { + string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null; + DialoguePatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error); + + parseDialogueString.Invoke("..."); + checkForSpecialDialogueAttributes.Invoke(); + } + + return false; + } + } +} |